Updates
Every update, patch by patch.
Every merged change to Kings By Dawn since the first village, through update #112 (6 October 2026), written for players. Newest first.
October 2026
-
Platform
Resumable downloads, live alerts and loss estimates
Windows and Android updates can now pause and resume without starting over, the game reacts immediately when your orders finish, and battle reports estimate what it would cost to rebuild lost troops at the same rank.
-
Platform
Smaller Windows patches
Windows update patches now reuse game content that only moved inside the package, so updates like that download far less (one measured patch fell from 368 MB to under 1 MB). Updates that change artwork can still be large.
-
Economy
Shared monument activation and easier Town Center Hall upgrades
Island residents can pool 1.5 million Wood, Food, Stone and Metal to light their monument for 3 days, and Gem activations now come in 1, 3 or 7-day options. Town Center Hall upgrades need fewer producer levels, scouting reports are more compact, saved logins survive being signed in elsewhere, and harbor ships now sail the right way.
-
Platform
Faster update downloads
Fixed updater downloads on Windows and Android being slowed by the game's frame rate, and realigned the military panels and top HUD controls.
-
Interface
Sign-in fixes after logout
You can sign in again straight after logging out, and the Save credentials option is back on the sign-in screen.
-
Platform
Smaller downloads and smoother syncing
Game packages are smaller, Android gets more efficient update patches, and the client synchronizes your village with less data.
-
Interface
Edge-to-edge phone panels and steadier connections
Panels now fill the whole phone screen, requests wait longer before failing, and stale 'offline' warnings clear as soon as the connection recovers.
-
Balance
Full-screen phone map and PvE economy balance
Phone screens now fill edge to edge. Barbarian rewards grow faster at high levels with more Wood, Cyclops rewards became a Wood-first 200,000-resource bundle, and land troops now cost considerably more to recruit.
-
Military
Training speed-ups for troop improvements
Training speed-ups can now shorten Veteran and Elite improvement queues as well as normal training.
-
Social
Illustrated rankings with portraits and crests
Rankings were redesigned as compact illustrated standings for players and alliances, with painted player portraits, alliance crests and a daily history of your rank.
-
Interface
Clearer upgrade cancellation
The confirmation shown when canceling a building upgrade is now compact and easy to read.
-
Interface
Fix for stale village data after switching accounts
The game now discards village updates that arrive after you sign out or change accounts, so you never see another session's data.
-
Interface
New Quest Journal
Quests now live in an illustrated Quest Journal designed for phones, with clear destinations that take you to the right building.
-
Interface
Smoother island panning
Dragging and zooming the island view is smoother, and tapping resources no longer jumps the camera.
-
Interface
Warmer login screen
The login screen was refreshed with a warmer presentation.
-
Interface
Redesigned panels for every building
Every building now opens a mobile-friendly workspace with one large illustration and useful details, and units you cannot recruit yet are hidden from recruitment lists.
-
Interface
Compact notices and unified resource icons
On-screen feedback is more compact and resource icons now look the same everywhere.
-
Military
Battle statistics in reports
Battle reports now include useful combat statistics and scroll more smoothly.
-
Social
Agora chat tuned for phones
The Agora chat got warmer styling and a more compact message history on phones, with swipe scrolling restored.
-
Art
Troop art in the new building panels
The new troop artwork now appears correctly throughout the redesigned building panels, including the Port.
-
Art
25 unique wall designs
Village walls now change appearance at every level, from a wooden palisade to fortified masonry, with 25 painted designs.
-
Art
New merchant ship in the Port
The Port workspace now shows the redesigned merchant vessel.
-
Art
Clearer Greek-Roman troop art
Each troop and ship tier now has distinct Greek-Roman equipment and silhouettes, so Militia, Spearmen, Swordsmen, archers and warships are easy to tell apart.
-
Interface
Classical building panels for mobile
Four key building panels were redesigned for landscape phones with bronze-and-laurel classical styling and more readable text.
-
Social
The Agora: redesigned chat
Chat became the Agora, a communication center with World, Alliance and private conversations, replies, saved messages, search and Favourites.
-
Military
Clearer research requirements and troop stats
Research now shows each troop's recruitment requirements and stats, and upgrades are organized around Veteran and Elite milestones.
-
Military
Battles war journal
Battles were redesigned as an illustrated war journal, with compact combat notification bubbles.
-
Military
Research Atlas and stay-signed-in
A new Research Atlas shows the whole technology tree, and phones can stay signed in with a protected, revocable device session once the server uses HTTPS.
-
Encounters
Fight the Kraken with land troops
Land troops can now join Kraken attacks when carried by trading ships (one ship per 500 troops), so you no longer need warships to take part.
-
Encounters
Kraken reward cap and visible queues
Kraken resource rewards are capped at 15,000 of each resource per event, training queues are easier to see, and Veteran and Elite improvements now require their research first.
September 2026
-
Interface
Illustrated HUD goes live
The new illustrated Greek-Roman HUD is now the normal interface on desktop and landscape phones.
-
Behind the scenes
Illustrated HUD preview (internal)
A review checkpoint of the illustrated HUD for internal testing; it was switched on for players in the next update.
-
Economy
Research speed-ups
Research can now be accelerated with Research speed-ups, and Cyclops victories award Research speed-ups too.
-
Encounters
Cyclopes Island daily challenge
Every day at 12:00 UTC a Cyclopes Island appears; defeat your personal Cyclops once per day for a large resource reward delivered through System mail.
-
Encounters
The Kraken arrives
Recurring Kraken world events now appear every six hours, with live damage leaderboards, Gem prizes for the top three and private System mail for rewards. Pirate attacks list only the ships you own.
-
Military
Troop improvements in every military building
Veteran and Elite improvements now work for archers, siege engines and warships as well as Barracks troops, and information panels are more compact.
-
Social
Rankings, Veteran troops and livelier villagers
Individual and alliance rankings based on your buildings were added, Barracks troops can be improved to Veteran and Elite, villagers move more naturally, and recurring rewards were fixed.
-
Social
Chat redesign and alliance ranks
Chat and social navigation were redesigned, and alliances gained member ranks and actions on player profiles.
-
Social
Message and attack notifications
The game now alerts you in-game to new messages and incoming attacks. Opt-in notifications outside the game are built, but they need an HTTPS server and Firebase setup, so they aren't active on the playtest yet.
-
Platform
New-player protection and Android updates
New accounts are protected from player attacks for their first five days (sending an attack ends it early), training lists are more focused, and Android gets a signed in-game updater.
-
Interface
Five languages
The game can now be played in English, Simplified Chinese, Russian, Greek and Serbian (Cyrillic).
-
Platform
Incremental Windows updates and a reorganized menu
Windows updates can now download only what changed, with a full download as a fallback, and the game menu was reordered around quests and core actions.
-
Art
Village walker and Shop art fixes
Villagers now scale with zoom and keep their walking routes, and the Shop header artwork was fixed.
-
Economy
VIP membership, quest art and village bonuses
A VIP monthly membership was added to the game (payments are not live yet), Quests gained artwork, and the Town Center Hall now summarizes your village bonuses and hourly production.
-
Behind the scenes
Strategy evaluation tooling (internal)
Internal AI strategy-evaluation tooling; no change to the game.
-
Art
New ship emblem app icon
The Windows and Android launcher icons now use the Kings By Dawn ship emblem.
-
Art
Painted resource pack art
Every resource pack size in the Shop now has its own painted artwork.
-
Art
More natural villagers and horses
Village characters walk with natural steps, and cavalry horses got a grounded four-beat walk.
-
Village
Starter quests
New players get guided starter quests with resource rewards, followed by economy, army and sea quest paths.
-
Economy
Resource packs in the Shop
Wood, Food, Stone and Metal packs can be bought with Gems, stored in your inventory and opened when you need them.
-
Military
Recall outbound attacks
You can now recall an attack while your troops are still on their way.
-
Balance
Stronger production boosters, cheaper warships
Tavern, Sawmills, Masonry and Blacksmith now boost production by up to 40% and cost less to upgrade, and combat ships cost 40% fewer resources.
-
Naval
Naval counters
Warships now counter each other in a cycle: Light Galley beats Heavy Warship, which beats Trireme, which beats Bireme, which beats Light Galley. Unused firepower carries over to the next target.
-
Naval
Siege Galley
A new Siege Galley deals triple damage to a Ship Command Station but needs escorts against enemy ships.
-
Naval
Ship Command Station defends your fleet
The Ship Command Station now shields your stationed ships during naval attacks, and naval attacks unlock with the Navy.
-
Behind the scenes
Operator-triggered releases (internal)
Internal change to how releases are published; no change to the game.
-
Military
Better army training on phone and PC
Training is easier on phones and PC, with bulk mixed-unit orders, scrollable queues, swipe scrolling and a wider desktop unit roster.
-
Behind the scenes
Strategy evaluation tooling (internal)
Internal AI strategy-evaluation tooling; no change to the game.
-
Behind the scenes
Strategy evaluation tooling (internal)
Internal AI strategy-evaluation tooling; no change to the game.
-
Behind the scenes
Strategy evaluation tooling (internal)
Internal AI strategy-evaluation tooling; no change to the game.
-
Behind the scenes
Strategy evaluation tooling (internal)
Internal AI strategy-evaluation tooling; no change to the game.
-
Behind the scenes
Strategy evaluation tooling (internal)
Internal AI strategy-evaluation tooling; no change to the game.
-
Interface
Phone-friendly layouts
Phone layouts gained density-aware sizing, touch-sized controls, a compact HUD and secure saved sign-in on Android.
-
Military
Battle stamina
Attacks now last at most ten rounds; if the attacker has not won by then, the army is exhausted and the survivors flee home after 30 to 60 minutes.
-
Interface
Login branding refresh
The login screen branding and phone orientation were refined, along with the parchment HUD.
-
Interface
Unified parchment interface
Menus and panels now share one parchment style with a responsive illustrated menu.
-
Military
Scouting fix for default village names
Scouting now works when your village still has its default name (alongside internal two-player test scenarios).
-
Behind the scenes
Gameplay benchmark (internal)
Internal gameplay benchmark tests; no change to the game.
-
Behind the scenes
Documentation update (internal)
Developer documentation corrections only.
-
Military
Scouting, chat moderation and new Shop art
Scouts can now spy on other villages to reveal buildings, troops and resources; players can report chat messages for moderation; rewards were updated and the Shop got new artwork.
-
Behind the scenes
Developer documentation (internal)
Developer documentation only.
-
Platform
Half-size Windows download
The Windows package no longer carries a duplicate copy of the game, roughly halving the download.
-
Behind the scenes
Development tooling (internal)
Developer tooling documentation; no change to the game.
-
Platform
Kings By Dawn installation migration
Existing installations migrate to the new Kings By Dawn launcher automatically, keeping your saved sign-in and settings.
-
Behind the scenes
Development tooling (internal)
Reproducible developer dependencies; no change to the game.
-
Interface
Live building panel values
Building panels now update progress and values live while open.
-
Interface
Papyrus building panels
Building panels and troop training were redesigned with a papyrus look.
-
Platform
The game is now Kings By Dawn
The game was renamed from its working title to Kings By Dawn.
-
Behind the scenes
Old artwork cleanup (internal)
Removed superseded vector artwork from the project; no visible change.
-
Economy
VIP points, activity rewards and the Shop
VIP progression, daily, weekly and monthly activity rewards and a Gem Shop for speed-ups were added, along with in-game bug reports and interface fixes.
-
Art
Living village characters
Roman-style villagers and soldiers now walk around your village, reflecting what is happening there.
-
Village
Cohesive fixed village layout
Every building now has its own fixed site in a cohesive village that evolves across all four terrain stages.
-
Art
Animated water and harbor boats
Coastal water now moves and harbor boats sail by, with settings to reduce or turn off the effects.
-
Art
Painted mature village terrain
The village terrain and castle terrace were repainted and integrated, with villagers following surveyed roads.
-
Encounters
Barbarian walls, clearer battle reports and touch controls
Barbarian Villages gained slower rewards, steadily growing defenders and walls at higher levels; battle reports got summary tabs; player actions moved to a themed player card; and touch pinch-zoom and panning arrived for Android.
-
Naval
Pirate naval battles, friendships and chat cards
Pirate fleets can now be attacked with your warships for loot and fleet advice, chat gained message cards, friendships and private hostile markings, and the first Barbarian levels were rebalanced for the first hour of play.
-
Behind the scenes
Server startup safety (internal)
Server reliability fix that keeps pending battles untouched while the server is starting.
-
Village
Two builders, bigger warehouses and round-by-round reports
You can now run two constructions at once, Warehouses hold up to 1.5 million at level 25, canceling orders refunds part of the cost, battle reports show every round, and recruitment costs and unit counters were rebalanced.
-
World
Transfers between your cities
Send resources and armies between the cities you own.
-
Balance
New construction pacing
Construction times were rebalanced so early levels are quick and high levels take longer, and research screens got painted unlock artwork.
-
Military
Simpler unit unlock research
Unit unlock research now only requires the right University level.
-
Interface
Research grouped by branch
Research is now organized by branch and unit, with compact tabs on phones.
-
Behind the scenes
Release documentation (internal)
Developer documentation only.
-
Behind the scenes
Playtest server connection (internal)
Re-allowed the temporary HTTP playtest server address; no gameplay change.
-
Behind the scenes
HTTPS-only remote servers (internal)
Briefly required HTTPS for non-local servers (reverted by the next change); no gameplay change.
-
Behind the scenes
Online readiness evidence (internal)
Internal release evidence only.
-
Behind the scenes
Gateway preparation (internal)
Prepared the server gateway for a future HTTPS proxy; no gameplay change.
-
Behind the scenes
Release checks (internal)
Internal release-pipeline safety check.
-
Behind the scenes
Release review records (internal)
Internal release-pipeline review records.
-
Behind the scenes
Gateway sign-in throttling (internal)
Kept per-player sign-in throttling working behind the server gateway.
-
Behind the scenes
Local editor startup fix (internal)
Fixed starting the project in the local editor; no gameplay change.
-
Behind the scenes
Automatic playtest releases (internal)
Internal release pipeline that publishes reviewed builds to the playtest server.
-
World
Shared baseline: alliances, chat, navy and conquest
The first shared build added alliances, chat, player attacks, Princes and city conquest, founding new cities, a four-ship navy, player trading and the in-game Windows updater on top of the original village game.
-
Village
The first village
The original project: island villages with 20 buildings, five resources plus Gems, an island world map with shared monuments, 15 land unit types, University research and Barbarian raids.
Compiled from the game’s merged pull requests. Dates are merge dates; a change reaches players when the host publishes the next release.