Updates

Every update, patch by patch.

Every merged change to Kings By Dawn since the first village, through update #112 (6 October 2026), written for players. Newest first.

79player-facing updates
97merged pull requests
28days of merged updates

October 2026

  1. #112
    Platform

    Resumable downloads, live alerts and loss estimates

    Windows and Android updates can now pause and resume without starting over, the game reacts immediately when your orders finish, and battle reports estimate what it would cost to rebuild lost troops at the same rank.

  2. #111
    Platform

    Smaller Windows patches

    Windows update patches now reuse game content that only moved inside the package, so updates like that download far less (one measured patch fell from 368 MB to under 1 MB). Updates that change artwork can still be large.

  3. #110
    Economy

    Shared monument activation and easier Town Center Hall upgrades

    Island residents can pool 1.5 million Wood, Food, Stone and Metal to light their monument for 3 days, and Gem activations now come in 1, 3 or 7-day options. Town Center Hall upgrades need fewer producer levels, scouting reports are more compact, saved logins survive being signed in elsewhere, and harbor ships now sail the right way.

  4. #109
    Platform

    Faster update downloads

    Fixed updater downloads on Windows and Android being slowed by the game's frame rate, and realigned the military panels and top HUD controls.

  5. #108
    Interface

    Sign-in fixes after logout

    You can sign in again straight after logging out, and the Save credentials option is back on the sign-in screen.

  6. #107
    Platform

    Smaller downloads and smoother syncing

    Game packages are smaller, Android gets more efficient update patches, and the client synchronizes your village with less data.

  7. #106
    Interface

    Edge-to-edge phone panels and steadier connections

    Panels now fill the whole phone screen, requests wait longer before failing, and stale 'offline' warnings clear as soon as the connection recovers.

  8. #105
    Balance

    Full-screen phone map and PvE economy balance

    Phone screens now fill edge to edge. Barbarian rewards grow faster at high levels with more Wood, Cyclops rewards became a Wood-first 200,000-resource bundle, and land troops now cost considerably more to recruit.

  9. #102
    Military

    Training speed-ups for troop improvements

    Training speed-ups can now shorten Veteran and Elite improvement queues as well as normal training.

  10. #100
    Social

    Illustrated rankings with portraits and crests

    Rankings were redesigned as compact illustrated standings for players and alliances, with painted player portraits, alliance crests and a daily history of your rank.

  11. #101
    Interface

    Clearer upgrade cancellation

    The confirmation shown when canceling a building upgrade is now compact and easy to read.

  12. #99
    Interface

    Fix for stale village data after switching accounts

    The game now discards village updates that arrive after you sign out or change accounts, so you never see another session's data.

  13. #98
    Interface

    New Quest Journal

    Quests now live in an illustrated Quest Journal designed for phones, with clear destinations that take you to the right building.

  14. #97
    Interface

    Smoother island panning

    Dragging and zooming the island view is smoother, and tapping resources no longer jumps the camera.

  15. #96
    Interface

    Warmer login screen

    The login screen was refreshed with a warmer presentation.

  16. #93
    Interface

    Redesigned panels for every building

    Every building now opens a mobile-friendly workspace with one large illustration and useful details, and units you cannot recruit yet are hidden from recruitment lists.

  17. #95
    Interface

    Compact notices and unified resource icons

    On-screen feedback is more compact and resource icons now look the same everywhere.

  18. #94
    Military

    Battle statistics in reports

    Battle reports now include useful combat statistics and scroll more smoothly.

  19. #92
    Social

    Agora chat tuned for phones

    The Agora chat got warmer styling and a more compact message history on phones, with swipe scrolling restored.

  20. #91
    Art

    Troop art in the new building panels

    The new troop artwork now appears correctly throughout the redesigned building panels, including the Port.

  21. #85
    Art

    25 unique wall designs

    Village walls now change appearance at every level, from a wooden palisade to fortified masonry, with 25 painted designs.

  22. #90
    Art

    New merchant ship in the Port

    The Port workspace now shows the redesigned merchant vessel.

  23. #89
    Art

    Clearer Greek-Roman troop art

    Each troop and ship tier now has distinct Greek-Roman equipment and silhouettes, so Militia, Spearmen, Swordsmen, archers and warships are easy to tell apart.

  24. #86
    Interface

    Classical building panels for mobile

    Four key building panels were redesigned for landscape phones with bronze-and-laurel classical styling and more readable text.

  25. #88
    Social

    The Agora: redesigned chat

    Chat became the Agora, a communication center with World, Alliance and private conversations, replies, saved messages, search and Favourites.

  26. #83
    Military

    Clearer research requirements and troop stats

    Research now shows each troop's recruitment requirements and stats, and upgrades are organized around Veteran and Elite milestones.

  27. #84
    Military

    Battles war journal

    Battles were redesigned as an illustrated war journal, with compact combat notification bubbles.

  28. #81
    Military

    Research Atlas and stay-signed-in

    A new Research Atlas shows the whole technology tree, and phones can stay signed in with a protected, revocable device session once the server uses HTTPS.

  29. #82
    Encounters

    Fight the Kraken with land troops

    Land troops can now join Kraken attacks when carried by trading ships (one ship per 500 troops), so you no longer need warships to take part.

  30. #80
    Encounters

    Kraken reward cap and visible queues

    Kraken resource rewards are capped at 15,000 of each resource per event, training queues are easier to see, and Veteran and Elite improvements now require their research first.

September 2026

  1. #79
    Interface

    Illustrated HUD goes live

    The new illustrated Greek-Roman HUD is now the normal interface on desktop and landscape phones.

  2. #77
    Economy

    Research speed-ups

    Research can now be accelerated with Research speed-ups, and Cyclops victories award Research speed-ups too.

  3. #76
    Encounters

    Cyclopes Island daily challenge

    Every day at 12:00 UTC a Cyclopes Island appears; defeat your personal Cyclops once per day for a large resource reward delivered through System mail.

  4. #75
    Encounters

    The Kraken arrives

    Recurring Kraken world events now appear every six hours, with live damage leaderboards, Gem prizes for the top three and private System mail for rewards. Pirate attacks list only the ships you own.

  5. #74
    Military

    Troop improvements in every military building

    Veteran and Elite improvements now work for archers, siege engines and warships as well as Barracks troops, and information panels are more compact.

  6. #73
    Social

    Rankings, Veteran troops and livelier villagers

    Individual and alliance rankings based on your buildings were added, Barracks troops can be improved to Veteran and Elite, villagers move more naturally, and recurring rewards were fixed.

  7. #72
    Social

    Chat redesign and alliance ranks

    Chat and social navigation were redesigned, and alliances gained member ranks and actions on player profiles.

  8. #71
    Social

    Message and attack notifications

    The game now alerts you in-game to new messages and incoming attacks. Opt-in notifications outside the game are built, but they need an HTTPS server and Firebase setup, so they aren't active on the playtest yet.

  9. #70
    Platform

    New-player protection and Android updates

    New accounts are protected from player attacks for their first five days (sending an attack ends it early), training lists are more focused, and Android gets a signed in-game updater.

  10. #69
    Interface

    Five languages

    The game can now be played in English, Simplified Chinese, Russian, Greek and Serbian (Cyrillic).

  11. #68
    Platform

    Incremental Windows updates and a reorganized menu

    Windows updates can now download only what changed, with a full download as a fallback, and the game menu was reordered around quests and core actions.

  12. #67
    Art

    Village walker and Shop art fixes

    Villagers now scale with zoom and keep their walking routes, and the Shop header artwork was fixed.

  13. #66
    Economy

    VIP membership, quest art and village bonuses

    A VIP monthly membership was added to the game (payments are not live yet), Quests gained artwork, and the Town Center Hall now summarizes your village bonuses and hourly production.

  14. #64
    Art

    New ship emblem app icon

    The Windows and Android launcher icons now use the Kings By Dawn ship emblem.

  15. #63
    Art

    Painted resource pack art

    Every resource pack size in the Shop now has its own painted artwork.

  16. #62
    Art

    More natural villagers and horses

    Village characters walk with natural steps, and cavalry horses got a grounded four-beat walk.

  17. #61
    Village

    Starter quests

    New players get guided starter quests with resource rewards, followed by economy, army and sea quest paths.

  18. #60
    Economy

    Resource packs in the Shop

    Wood, Food, Stone and Metal packs can be bought with Gems, stored in your inventory and opened when you need them.

  19. #59
    Military

    Recall outbound attacks

    You can now recall an attack while your troops are still on their way.

  20. #55
    Balance

    Stronger production boosters, cheaper warships

    Tavern, Sawmills, Masonry and Blacksmith now boost production by up to 40% and cost less to upgrade, and combat ships cost 40% fewer resources.

  21. #58
    Naval

    Naval counters

    Warships now counter each other in a cycle: Light Galley beats Heavy Warship, which beats Trireme, which beats Bireme, which beats Light Galley. Unused firepower carries over to the next target.

  22. #56
    Naval

    Siege Galley

    A new Siege Galley deals triple damage to a Ship Command Station but needs escorts against enemy ships.

  23. #54
    Naval

    Ship Command Station defends your fleet

    The Ship Command Station now shields your stationed ships during naval attacks, and naval attacks unlock with the Navy.

  24. #46
    Military

    Better army training on phone and PC

    Training is easier on phones and PC, with bulk mixed-unit orders, scrollable queues, swipe scrolling and a wider desktop unit roster.

  25. #45
    Interface

    Phone-friendly layouts

    Phone layouts gained density-aware sizing, touch-sized controls, a compact HUD and secure saved sign-in on Android.

  26. #42
    Military

    Battle stamina

    Attacks now last at most ten rounds; if the attacker has not won by then, the army is exhausted and the survivors flee home after 30 to 60 minutes.

  27. #41
    Interface

    Login branding refresh

    The login screen branding and phone orientation were refined, along with the parchment HUD.

  28. #40
    Interface

    Unified parchment interface

    Menus and panels now share one parchment style with a responsive illustrated menu.

  29. #38
    Military

    Scouting fix for default village names

    Scouting now works when your village still has its default name (alongside internal two-player test scenarios).

  30. #36
    Military

    Scouting, chat moderation and new Shop art

    Scouts can now spy on other villages to reveal buildings, troops and resources; players can report chat messages for moderation; rewards were updated and the Shop got new artwork.

  31. #33
    Platform

    Half-size Windows download

    The Windows package no longer carries a duplicate copy of the game, roughly halving the download.

  32. #31
    Platform

    Kings By Dawn installation migration

    Existing installations migrate to the new Kings By Dawn launcher automatically, keeping your saved sign-in and settings.

  33. #30
    Interface

    Live building panel values

    Building panels now update progress and values live while open.

  34. #28
    Interface

    Papyrus building panels

    Building panels and troop training were redesigned with a papyrus look.

  35. #27
    Platform

    The game is now Kings By Dawn

    The game was renamed from its working title to Kings By Dawn.

  36. #26
    Economy

    VIP points, activity rewards and the Shop

    VIP progression, daily, weekly and monthly activity rewards and a Gem Shop for speed-ups were added, along with in-game bug reports and interface fixes.

  37. #24
    Art

    Living village characters

    Roman-style villagers and soldiers now walk around your village, reflecting what is happening there.

  38. #23
    Village

    Cohesive fixed village layout

    Every building now has its own fixed site in a cohesive village that evolves across all four terrain stages.

  39. #22
    Art

    Animated water and harbor boats

    Coastal water now moves and harbor boats sail by, with settings to reduce or turn off the effects.

  40. #20
    Art

    Painted mature village terrain

    The village terrain and castle terrace were repainted and integrated, with villagers following surveyed roads.

  41. #21
    Encounters

    Barbarian walls, clearer battle reports and touch controls

    Barbarian Villages gained slower rewards, steadily growing defenders and walls at higher levels; battle reports got summary tabs; player actions moved to a themed player card; and touch pinch-zoom and panning arrived for Android.

  42. #19
    Naval

    Pirate naval battles, friendships and chat cards

    Pirate fleets can now be attacked with your warships for loot and fleet advice, chat gained message cards, friendships and private hostile markings, and the first Barbarian levels were rebalanced for the first hour of play.

  43. #17
    Village

    Two builders, bigger warehouses and round-by-round reports

    You can now run two constructions at once, Warehouses hold up to 1.5 million at level 25, canceling orders refunds part of the cost, battle reports show every round, and recruitment costs and unit counters were rebalanced.

  44. #16
    World

    Transfers between your cities

    Send resources and armies between the cities you own.

  45. #14
    Balance

    New construction pacing

    Construction times were rebalanced so early levels are quick and high levels take longer, and research screens got painted unlock artwork.

  46. #13
    Military

    Simpler unit unlock research

    Unit unlock research now only requires the right University level.

  47. #12
    Interface

    Research grouped by branch

    Research is now organized by branch and unit, with compact tabs on phones.

  48. #1
    World

    Shared baseline: alliances, chat, navy and conquest

    The first shared build added alliances, chat, player attacks, Princes and city conquest, founding new cities, a four-ship navy, player trading and the in-game Windows updater on top of the original village game.

  49. Village

    The first village

    The original project: island villages with 20 buildings, five resources plus Gems, an island world map with shared monuments, 15 land unit types, University research and Barbarian raids.

Compiled from the game’s merged pull requests. Dates are merge dates; a change reaches players when the host publishes the next release.