Wiki · Units
Twenty-two units, two theaters.
Infantry, ranged, cavalry, siege and the navy. Switch to the table to sort every unit by health, damage, cost or cargo.
Rules from game revision 999310651f, checked 5 October 2026, plus 5 updates and corrections checked against e737bc7.
Infantry

Infantry Militia
Cheap general infantry

Infantry Spearman
Anti-cavalry: ×1.5 damage

Infantry Swordsman
Anti-infantry: ×1.3 damage

Infantry Pikeman
Anti-cavalry: ×2 damage

Infantry Heavy Guard
Durable frontline

Prince
Royal commander: targeted last; survives victories. A winning player land attack reduces morale by 25 points; capture consumes one Prince.
Ranged
Cavalry
Siege
Navy

Light Galley
Fast swarm: ×1.5 damage against Heavy Warships.

Bireme
Anti-light escort: ×1.5 damage against Light Galleys.

Trireme
Line breaker: ×1.5 damage against Biremes.

Heavy Warship
Heavy combat: ×1.5 damage against Triremes.

Siege Galley
Naval siege: ×3 damage to Ship Command Station; 25% damage to ships. Needs escorts.
Base statistics before research and equipment ranks. Select a column heading to sort.
| Unit | Branch | Counters | |||||||
|---|---|---|---|---|---|---|---|---|---|
Infantry Militia |
Infantry | Barracks 1 | 2m | 25 | No branch-specific counter multiplier | ||||
Infantry Spearman |
Infantry | Barracks 1 | 4m | 25 | ×1.5 versus cavalry | ||||
Infantry Swordsman |
Infantry | Barracks 4 | 6m | 25 | ×1.3 versus infantry | ||||
Infantry Pikeman |
Infantry | Barracks 9 | 8m | 25 | ×2 versus cavalry | ||||
Infantry Heavy Guard |
Infantry | Barracks 18 | 10m | 25 | No branch-specific counter multiplier | ||||
Prince |
Commander | Castle 1 | 12h | 0 | No branch-specific counter multiplier | ||||
Light Archer |
Ranged | Archery Range 3 | 2m | 15 | ×1.5 versus infantry | ||||
Composite Bowman |
Ranged | Archery Range 7 | 4m | 15 | ×1.5 versus infantry | ||||
Crossbowman |
Ranged | Archery Range 13 | 6m | 15 | ×1.5 versus infantry | ||||
Longbowman |
Ranged | Archery Range 21 | 8m | 15 | ×1.75 versus infantry | ||||
Light Cavalry |
Cavalry | Barracks 7 | 6m | 50 | ×1.5 versus ranged | ||||
Cavalry Lancer |
Cavalry | Barracks 12 | 12m | 50 | ×1.5 versus ranged | ||||
Cavalry Heavy |
Cavalry | Barracks 22 | 18m | 50 | ×1.3 versus ranged | ||||
Scout |
Scout | Barracks 5 | 5m | 0 | No branch-specific counter multiplier | ||||
Ram |
Siege | Siege Workshop 10 | 15m | 100 | ×3 versus walls, ×0.25 versus troops | ||||
Catapult |
Siege | Siege Workshop 16 | 30m | 150 | ×3 versus walls, ×0.25 versus troops | ||||
Trebuchet |
Siege | Siege Workshop 25 | 45m | 200 | ×3 versus walls, ×0.25 versus troops | ||||
Light Galley |
Navy | Navy 1 | 10m | 250 | ×1.5 versus Heavy Warship | ||||
Bireme |
Navy | Navy 7 | 17m 30s | 500 | ×1.5 versus Light Galley | ||||
Trireme |
Navy | Navy 13 | 25m | 875 | ×1.5 versus Bireme | ||||
Heavy Warship |
Navy | Navy 18 | 35m | 1,250 | ×1.5 versus Trireme | ||||
Siege Galley |
Navy | Navy 10 | 30m | 150 | ×3 versus Ship Command Station; ×0.25 versus ships |
Build a whole force. The Army Planner totals cost, training time, strength and cargo for any mix of units.
































