Scout
Spy missions only; no combat or cargo
- Cost per unit
100 Food
25 Wood
5 Metal
- Base training
- 5m
- Cargo
- 0
- Armor ignored
- 0%

On this page
Role and stats #
Spy missions only; no combat or cargo. These are base stats before researched bonuses.
- Role
- Spy missions only; no combat or cargo
- Branch
- Cavalry
- Recruit at
- Barracks level 5
- Cost per unit
100 Food,
25 Wood,
5 Metal
- Base training
- 5m
- Health / Armor / Damage
- 100 / 5 / 0
- Counters
- No branch-specific counter multiplier
- Armor ignored
- 0%
- PvP cargo capacity
- 0
Scouts carry no loot and cannot take part in attacks or settlement. Their intelligence chance rises with the number sent; see the scouting guide.
Recruitment unlock: Scouting: University level 5, 1,500 Crystals, 1h. Barracks details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 5 | 4m 36s | −8% |
| 6 | 4m 30s | −10% |
| 7 | 4m 24s | −12% |
| 8 | 4m 18s | −14% |
| 9 | 4m 12s | −16% |
| 10 | 4m 6s | −18% |
| 11 | 4m | −20% |
| 12 | 3m 54s | −22% |
| 13 | 3m 48s | −24% |
| 14 | 3m 42s | −26% |
| 15 | 3m 36s | −28% |
| 16 | 3m 30s | −30% |
| 17 | 3m 24s | −32% |
| 18 | 3m 18s | −34% |
| 19 | 3m 12s | −36% |
| 20 | 3m 6s | −38% |
| 21 | 3m | −40% |
| 22 | 2m 54s | −42% |
| 23 | 2m 48s | −44% |
| 24 | 2m 42s | −46% |
| 25 | 2m 36s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
This unit has no individual Health, Armor, or Damage research tracks in the current build.
Veteran and Elite improvements #
This unit has no Veteran or Elite equipment conversion.
Learn the system #
Planning an army? Add Scout to the Army Planner to total costs, training time and cargo for a whole force.



