SiegeSiege Workshop · level 16

Catapult

General siege damage; ×3 vs Walls, ×0.25 vs troops

Health
350
Armor
15
Damage
100
Cost per unit
1,283 Food960 Wood766 Metal
Base training
30m
Cargo
150
Armor ignored
0%
Catapult artwork
On this page
  1. Role and stats
  2. Training at each facility level
  3. Every research upgrade
  4. Veteran and Elite improvements
  5. Learn the system

Role and stats #

General siege damage; ×3 vs Walls, ×0.25 vs troops. These are base stats before researched bonuses.

Role
General siege damage; ×3 vs Walls, ×0.25 vs troops
Branch
Siege
Recruit at
Siege Workshop level 16
Cost per unit
1,283 Food, 960 Wood, 766 Metal
Base training
30m
Health / Armor / Damage
350 / 15 / 100
Counters
×3 versus walls, ×0.25 versus troops
Armor ignored
0%
PvP cargo capacity
150

Recruitment unlock: Torsion Engineering: University level 16, 75,600 Crystals, 42h 40m. Siege Workshop details.

Training at each facility level #

One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.

Catapult training times, before VIP
Facility levelTime per unitChange from base
1621m−30%
1720m 24s−32%
1819m 48s−34%
1919m 12s−36%
2018m 36s−38%
2118m−40%
2217m 24s−42%
2316m 48s−44%
2416m 12s−46%
2515m 36s−48%

Every research upgrade #

Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.

Catapult individual research projects
UpgradeStatRank bonusResulting Regular statUniversityExtra facility gateCrystal costTimePrerequisite
Health IHealth+5% total367.516None15030mTorsion Engineering
Health IIHealth+10% total38516None7002hTorsion Engineering, Health I
Health IIIHealth+15% total402.516None2,5504h 30mTorsion Engineering, Health II, Veteran
Health IVHealth+20% total42018None7,7508hTorsion Engineering, Health III
Health VHealth+25% total437.525None20,60012h 30mTorsion Engineering, Health IV, Elite
Armor IArmor+5% total15.7516None15030mTorsion Engineering
Armor IIArmor+10% total16.516None7002hTorsion Engineering, Armor I
Armor IIIArmor+15% total17.2516None2,5504h 30mTorsion Engineering, Armor II, Veteran
Armor IVArmor+20% total1818None7,7508hTorsion Engineering, Armor III
Armor VArmor+25% total18.7525None20,60012h 30mTorsion Engineering, Armor IV, Elite
Damage IDamage+5% total10516None15030mTorsion Engineering
Damage IIDamage+10% total11016None7002hTorsion Engineering, Damage I
Damage IIIDamage+15% total11516None2,5504h 30mTorsion Engineering, Damage II, Veteran
Damage IVDamage+20% total12018None7,7508hTorsion Engineering, Damage III
Damage VDamage+25% total12525None20,60012h 30mTorsion Engineering, Damage IV, Elite

Veteran and Elite improvements #

Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.

Catapult equipment unlocks and conversion costs
ConversionFacility levelRank researchUniversityResearch CrystalsResearch timeResearch prerequisitesConversion cost / unit
Regular → Veteran10Veteran167002hHealth II, Armor II, Damage II3,009 Metal, 642 Food
Veteran → Elite18Elite187,7508hHealth IV, Armor IV, Damage IV, Veteran4,514 Metal, 963 Food
Catapult Regular, Veteran, and Elite stats
EquipmentStat researchHealthArmorDamage
RegularNo stat research35015100
RegularAll three stat tracks rank V437.518.75125
VeteranNo stat research35018120
VeteranAll three stat tracks rank V437.521.75145
EliteNo stat research35021140
EliteAll three stat tracks rank V437.524.75165
Catapult improvement times before active VIP
Facility levelRegular → Veteran / unitVeteran → Elite / unit
1012m 18sRequires level 18
1112mRequires level 18
1211m 42sRequires level 18
1311m 24sRequires level 18
1411m 6sRequires level 18
1510m 48sRequires level 18
1610m 30sRequires level 18
1710m 12sRequires level 18
189m 54s14m 51s
199m 36s14m 24s
209m 18s13m 57s
219m13m 30s
228m 42s13m 3s
238m 24s12m 36s
248m 6s12m 9s
257m 48s11m 42s

Learn the system #

Planning an army? Add Catapult to the Army Planner to total costs, training time and cargo for a whole force.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.