Catapult
General siege damage; ×3 vs Walls, ×0.25 vs troops
- Cost per unit
1,283 Food
960 Wood
766 Metal
- Base training
- 30m
- Cargo
- 150
- Armor ignored
- 0%

On this page
Role and stats #
General siege damage; ×3 vs Walls, ×0.25 vs troops. These are base stats before researched bonuses.
- Role
- General siege damage; ×3 vs Walls, ×0.25 vs troops
- Branch
- Siege
- Recruit at
- Siege Workshop level 16
- Cost per unit
1,283 Food,
960 Wood,
766 Metal
- Base training
- 30m
- Health / Armor / Damage
- 350 / 15 / 100
- Counters
- ×3 versus walls, ×0.25 versus troops
- Armor ignored
- 0%
- PvP cargo capacity
- 150
Recruitment unlock: Torsion Engineering: University level 16, 75,600 Crystals, 42h 40m. Siege Workshop details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 16 | 21m | −30% |
| 17 | 20m 24s | −32% |
| 18 | 19m 48s | −34% |
| 19 | 19m 12s | −36% |
| 20 | 18m 36s | −38% |
| 21 | 18m | −40% |
| 22 | 17m 24s | −42% |
| 23 | 16m 48s | −44% |
| 24 | 16m 12s | −46% |
| 25 | 15m 36s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
| Upgrade | Stat | Rank bonus | Resulting Regular stat | University | Extra facility gate | Crystal cost | Time | Prerequisite |
|---|---|---|---|---|---|---|---|---|
| Health I | Health | +5% total | 367.5 | 16 | None | 150 | 30m | Torsion Engineering |
| Health II | Health | +10% total | 385 | 16 | None | 700 | 2h | Torsion Engineering, Health I |
| Health III | Health | +15% total | 402.5 | 16 | None | 2,550 | 4h 30m | Torsion Engineering, Health II, Veteran |
| Health IV | Health | +20% total | 420 | 18 | None | 7,750 | 8h | Torsion Engineering, Health III |
| Health V | Health | +25% total | 437.5 | 25 | None | 20,600 | 12h 30m | Torsion Engineering, Health IV, Elite |
| Armor I | Armor | +5% total | 15.75 | 16 | None | 150 | 30m | Torsion Engineering |
| Armor II | Armor | +10% total | 16.5 | 16 | None | 700 | 2h | Torsion Engineering, Armor I |
| Armor III | Armor | +15% total | 17.25 | 16 | None | 2,550 | 4h 30m | Torsion Engineering, Armor II, Veteran |
| Armor IV | Armor | +20% total | 18 | 18 | None | 7,750 | 8h | Torsion Engineering, Armor III |
| Armor V | Armor | +25% total | 18.75 | 25 | None | 20,600 | 12h 30m | Torsion Engineering, Armor IV, Elite |
| Damage I | Damage | +5% total | 105 | 16 | None | 150 | 30m | Torsion Engineering |
| Damage II | Damage | +10% total | 110 | 16 | None | 700 | 2h | Torsion Engineering, Damage I |
| Damage III | Damage | +15% total | 115 | 16 | None | 2,550 | 4h 30m | Torsion Engineering, Damage II, Veteran |
| Damage IV | Damage | +20% total | 120 | 18 | None | 7,750 | 8h | Torsion Engineering, Damage III |
| Damage V | Damage | +25% total | 125 | 25 | None | 20,600 | 12h 30m | Torsion Engineering, Damage IV, Elite |
Veteran and Elite improvements #
Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.
| Conversion | Facility level | Rank research | University | Research Crystals | Research time | Research prerequisites | Conversion cost / unit |
|---|---|---|---|---|---|---|---|
| Regular → Veteran | 10 | Veteran | 16 | 700 | 2h | Health II, Armor II, Damage II | |
| Veteran → Elite | 18 | Elite | 18 | 7,750 | 8h | Health IV, Armor IV, Damage IV, Veteran |
| Equipment | Stat research | Health | Armor | Damage |
|---|---|---|---|---|
| Regular | No stat research | 350 | 15 | 100 |
| Regular | All three stat tracks rank V | 437.5 | 18.75 | 125 |
| Veteran | No stat research | 350 | 18 | 120 |
| Veteran | All three stat tracks rank V | 437.5 | 21.75 | 145 |
| Elite | No stat research | 350 | 21 | 140 |
| Elite | All three stat tracks rank V | 437.5 | 24.75 | 165 |
| Facility level | Regular → Veteran / unit | Veteran → Elite / unit |
|---|---|---|
| 10 | 12m 18s | Requires level 18 |
| 11 | 12m | Requires level 18 |
| 12 | 11m 42s | Requires level 18 |
| 13 | 11m 24s | Requires level 18 |
| 14 | 11m 6s | Requires level 18 |
| 15 | 10m 48s | Requires level 18 |
| 16 | 10m 30s | Requires level 18 |
| 17 | 10m 12s | Requires level 18 |
| 18 | 9m 54s | 14m 51s |
| 19 | 9m 36s | 14m 24s |
| 20 | 9m 18s | 13m 57s |
| 21 | 9m | 13m 30s |
| 22 | 8m 42s | 13m 3s |
| 23 | 8m 24s | 12m 36s |
| 24 | 8m 6s | 12m 9s |
| 25 | 7m 48s | 11m 42s |
Learn the system #
Planning an army? Add Catapult to the Army Planner to total costs, training time and cargo for a whole force.



