Infantry and archers practice in a barracks courtyard under an instructor's supervision.
Concept illustration — not a gameplay screenshot.
Army & warGuide

Troops & training

Choose a troop role, satisfy its facility and research gates, and train in batches.

On this page
  1. Recruitment and mixed queues
  2. Faster facilities
  3. Canceling a batch
  4. Related pages

Recruitment and mixed queues #

Each unit lists its base stats, cost, training time, facility, and research gate. One batch is active per facility; additional paid batches wait behind it, including different unit types from that same facility. Units finish individually while offline. A multi-type Train Army selection is submitted atomically: all selected orders must be valid and affordable, or none is placed.

Faster facilities #

Barracks, Archery Range, Siege Workshop, Navy, and Castle reduce their units' base training time by 2% for each level above 1. VIP can further reduce the resulting time. Unit pages show the time at each facility level from the recruitment gate through 25.

Canceling a batch #

Completed troops stay. Cancellation refunds 75% of the resource cost of troops in that batch that have not finished.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.