InfantryBarracks · level 1

Infantry Militia

Cheap general infantry

Health
100
Armor
5
Damage
12
Cost per unit
300 Food75 Wood
Base training
2m
Cargo
25
Armor ignored
0%
Infantry Militia artwork
On this page
  1. Role and stats
  2. Training at each facility level
  3. Every research upgrade
  4. Veteran and Elite improvements
  5. Learn the system

Role and stats #

Cheap general infantry. These are base stats before researched bonuses.

Role
Cheap general infantry
Branch
Infantry
Recruit at
Barracks level 1
Cost per unit
300 Food, 75 Wood
Base training
2m
Health / Armor / Damage
100 / 5 / 12
Counters
No branch-specific counter multiplier
Armor ignored
0%
PvP cargo capacity
25

Recruitment unlock: No separate unlock research. Barracks details.

Training at each facility level #

One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.

Infantry Militia training times, before VIP
Facility levelTime per unitChange from base
12m−0%
21m 57.6s−2%
31m 55.2s−4%
41m 52.8s−6%
51m 50.4s−8%
61m 48s−10%
71m 45.6s−12%
81m 43.2s−14%
91m 40.8s−16%
101m 38.4s−18%
111m 36s−20%
121m 33.6s−22%
131m 31.2s−24%
141m 28.8s−26%
151m 26.4s−28%
161m 24s−30%
171m 21.6s−32%
181m 19.2s−34%
191m 16.8s−36%
201m 14.4s−38%
211m 12s−40%
221m 9.6s−42%
231m 7.2s−44%
241m 4.8s−46%
251m 2.4s−48%

Every research upgrade #

Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.

Infantry Militia individual research projects
UpgradeStatRank bonusResulting Regular statUniversityExtra facility gateCrystal costTimePrerequisite
Health IHealth+5% total1053Barracks lv 110030mNone
Health IIHealth+10% total1107Barracks lv 14502hHealth I
Health IIIHealth+15% total11512Barracks lv 11,5004h 30mHealth II, Veteran
Health IVHealth+20% total12018Barracks lv 14,6508hHealth III
Health VHealth+25% total12525Barracks lv 112,35012h 30mHealth IV, Elite
Armor IArmor+5% total5.253Barracks lv 110030mNone
Armor IIArmor+10% total5.57Barracks lv 14502hArmor I
Armor IIIArmor+15% total5.7512Barracks lv 11,5004h 30mArmor II, Veteran
Armor IVArmor+20% total618Barracks lv 14,6508hArmor III
Armor VArmor+25% total6.2525Barracks lv 112,35012h 30mArmor IV, Elite
Damage IDamage+5% total12.63Barracks lv 110030mNone
Damage IIDamage+10% total13.27Barracks lv 14502hDamage I
Damage IIIDamage+15% total13.812Barracks lv 11,5004h 30mDamage II, Veteran
Damage IVDamage+20% total14.418Barracks lv 14,6508hDamage III
Damage VDamage+25% total1525Barracks lv 112,35012h 30mDamage IV, Elite

Veteran and Elite improvements #

Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.

Infantry Militia equipment unlocks and conversion costs
ConversionFacility levelRank researchUniversityResearch CrystalsResearch timeResearch prerequisitesConversion cost / unit
Regular → Veteran10Veteran74502hHealth II, Armor II, Damage II375 Metal, 150 Food
Veteran → Elite18Elite184,6508hHealth IV, Armor IV, Damage IV, Veteran563 Metal, 225 Food
Infantry Militia Regular, Veteran, and Elite stats
EquipmentStat researchHealthArmorDamage
RegularNo stat research100512
RegularAll three stat tracks rank V1256.2515
VeteranNo stat research100614.4
VeteranAll three stat tracks rank V1257.2517.4
EliteNo stat research100716.8
EliteAll three stat tracks rank V1258.2519.8
Infantry Militia improvement times before active VIP
Facility levelRegular → Veteran / unitVeteran → Elite / unit
100h 0m 49.2sRequires level 18
110h 0m 48sRequires level 18
120h 0m 46.8sRequires level 18
130h 0m 45.6sRequires level 18
140h 0m 44.4sRequires level 18
150h 0m 43.2sRequires level 18
160h 0m 42sRequires level 18
170h 0m 40.8sRequires level 18
180h 0m 39.6s0h 0m 59.4s
190h 0m 38.4s0h 0m 57.6s
200h 0m 37.2s0h 0m 55.8s
210h 0m 36s0h 0m 54s
220h 0m 34.8s0h 0m 52.2s
230h 0m 33.6s0h 0m 50.4s
240h 0m 32.4s0h 0m 48.6s
250h 0m 31.2s0h 0m 46.8s

Learn the system #

Planning an army? Add Infantry Militia to the Army Planner to total costs, training time and cargo for a whole force.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.