Infantry Militia
Cheap general infantry
- Cost per unit
300 Food
75 Wood
- Base training
- 2m
- Cargo
- 25
- Armor ignored
- 0%

On this page
Role and stats #
Cheap general infantry. These are base stats before researched bonuses.
- Role
- Cheap general infantry
- Branch
- Infantry
- Recruit at
- Barracks level 1
- Cost per unit
300 Food,
75 Wood
- Base training
- 2m
- Health / Armor / Damage
- 100 / 5 / 12
- Counters
- No branch-specific counter multiplier
- Armor ignored
- 0%
- PvP cargo capacity
- 25
Recruitment unlock: No separate unlock research. Barracks details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 1 | 2m | −0% |
| 2 | 1m 57.6s | −2% |
| 3 | 1m 55.2s | −4% |
| 4 | 1m 52.8s | −6% |
| 5 | 1m 50.4s | −8% |
| 6 | 1m 48s | −10% |
| 7 | 1m 45.6s | −12% |
| 8 | 1m 43.2s | −14% |
| 9 | 1m 40.8s | −16% |
| 10 | 1m 38.4s | −18% |
| 11 | 1m 36s | −20% |
| 12 | 1m 33.6s | −22% |
| 13 | 1m 31.2s | −24% |
| 14 | 1m 28.8s | −26% |
| 15 | 1m 26.4s | −28% |
| 16 | 1m 24s | −30% |
| 17 | 1m 21.6s | −32% |
| 18 | 1m 19.2s | −34% |
| 19 | 1m 16.8s | −36% |
| 20 | 1m 14.4s | −38% |
| 21 | 1m 12s | −40% |
| 22 | 1m 9.6s | −42% |
| 23 | 1m 7.2s | −44% |
| 24 | 1m 4.8s | −46% |
| 25 | 1m 2.4s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
| Upgrade | Stat | Rank bonus | Resulting Regular stat | University | Extra facility gate | Crystal cost | Time | Prerequisite |
|---|---|---|---|---|---|---|---|---|
| Health I | Health | +5% total | 105 | 3 | Barracks lv 1 | 100 | 30m | None |
| Health II | Health | +10% total | 110 | 7 | Barracks lv 1 | 450 | 2h | Health I |
| Health III | Health | +15% total | 115 | 12 | Barracks lv 1 | 1,500 | 4h 30m | Health II, Veteran |
| Health IV | Health | +20% total | 120 | 18 | Barracks lv 1 | 4,650 | 8h | Health III |
| Health V | Health | +25% total | 125 | 25 | Barracks lv 1 | 12,350 | 12h 30m | Health IV, Elite |
| Armor I | Armor | +5% total | 5.25 | 3 | Barracks lv 1 | 100 | 30m | None |
| Armor II | Armor | +10% total | 5.5 | 7 | Barracks lv 1 | 450 | 2h | Armor I |
| Armor III | Armor | +15% total | 5.75 | 12 | Barracks lv 1 | 1,500 | 4h 30m | Armor II, Veteran |
| Armor IV | Armor | +20% total | 6 | 18 | Barracks lv 1 | 4,650 | 8h | Armor III |
| Armor V | Armor | +25% total | 6.25 | 25 | Barracks lv 1 | 12,350 | 12h 30m | Armor IV, Elite |
| Damage I | Damage | +5% total | 12.6 | 3 | Barracks lv 1 | 100 | 30m | None |
| Damage II | Damage | +10% total | 13.2 | 7 | Barracks lv 1 | 450 | 2h | Damage I |
| Damage III | Damage | +15% total | 13.8 | 12 | Barracks lv 1 | 1,500 | 4h 30m | Damage II, Veteran |
| Damage IV | Damage | +20% total | 14.4 | 18 | Barracks lv 1 | 4,650 | 8h | Damage III |
| Damage V | Damage | +25% total | 15 | 25 | Barracks lv 1 | 12,350 | 12h 30m | Damage IV, Elite |
Veteran and Elite improvements #
Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.
| Conversion | Facility level | Rank research | University | Research Crystals | Research time | Research prerequisites | Conversion cost / unit |
|---|---|---|---|---|---|---|---|
| Regular → Veteran | 10 | Veteran | 7 | 450 | 2h | Health II, Armor II, Damage II | |
| Veteran → Elite | 18 | Elite | 18 | 4,650 | 8h | Health IV, Armor IV, Damage IV, Veteran |
| Equipment | Stat research | Health | Armor | Damage |
|---|---|---|---|---|
| Regular | No stat research | 100 | 5 | 12 |
| Regular | All three stat tracks rank V | 125 | 6.25 | 15 |
| Veteran | No stat research | 100 | 6 | 14.4 |
| Veteran | All three stat tracks rank V | 125 | 7.25 | 17.4 |
| Elite | No stat research | 100 | 7 | 16.8 |
| Elite | All three stat tracks rank V | 125 | 8.25 | 19.8 |
| Facility level | Regular → Veteran / unit | Veteran → Elite / unit |
|---|---|---|
| 10 | 0h 0m 49.2s | Requires level 18 |
| 11 | 0h 0m 48s | Requires level 18 |
| 12 | 0h 0m 46.8s | Requires level 18 |
| 13 | 0h 0m 45.6s | Requires level 18 |
| 14 | 0h 0m 44.4s | Requires level 18 |
| 15 | 0h 0m 43.2s | Requires level 18 |
| 16 | 0h 0m 42s | Requires level 18 |
| 17 | 0h 0m 40.8s | Requires level 18 |
| 18 | 0h 0m 39.6s | 0h 0m 59.4s |
| 19 | 0h 0m 38.4s | 0h 0m 57.6s |
| 20 | 0h 0m 37.2s | 0h 0m 55.8s |
| 21 | 0h 0m 36s | 0h 0m 54s |
| 22 | 0h 0m 34.8s | 0h 0m 52.2s |
| 23 | 0h 0m 33.6s | 0h 0m 50.4s |
| 24 | 0h 0m 32.4s | 0h 0m 48.6s |
| 25 | 0h 0m 31.2s | 0h 0m 46.8s |
Learn the system #
Planning an army? Add Infantry Militia to the Army Planner to total costs, training time and cargo for a whole force.



