A cargo ship and a friendly troop column move between two settlements belonging to the same ruler.
Concept illustration — not a gameplay screenshot.
World & diplomacyGuide

Transfers between your cities

Move resources or stationed armies without treating your own city as a raid target.

On this page
  1. Owned destinations only
  2. Ships and travel
  3. Ownership changes
  4. Related pages

Owned destinations only #

Corrected: The server accepts marketplace offers from Port level 3. The earlier reference said level 10.

Select another city you own. Resources may include Wood, Food, Stone, Metal, or Crystals, but not account-wide Gems. Army transfers move available stationed unit variants to that city. These deliveries are separate from marketplace trades and do not require Port level 3.

Ships and travel #

Resource deliveries reserve one trading ship per 5,000 total resources, rounded up. Resources arrive after five minutes plus one minute per map-distance unit; reserved ships become available after the return leg. Army transfers require no trading ships and finish at arrival, with the troops stationed at the destination rather than returning.

Ownership changes #

In-flight armies remain the sender's property. If an intended destination is no longer yours, delivery is redirected to an owned city; the server can allocate a replacement city if none remain. Resource transfers credit their cargo directly, unlike raid loot's discard-on-overflow behavior; production still pauses while a resource is over capacity.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Changes applied since then: The marketplace opens at Port level 3, not 10 (correction; source: backend/expansion.py (port < 3 check) and data/buildings.json (Port description) at both 999310651f and e737bc7). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.