Trireme
Line breaker: ×1.5 damage against Biremes.
- Cost per unit
10,078 Wood
2,015 Metal
806 Food
- Base training
- 25m
- Cargo
- 875
- Armor ignored
- 0%

On this page
Role and stats #
Line breaker: ×1.5 damage against Biremes. These are base stats before researched bonuses.
- Role
- Line breaker: ×1.5 damage against Biremes.
- Branch
- Navy
- Recruit at
- Navy level 13
- Cost per unit
10,078 Wood,
2,015 Metal,
806 Food
- Base training
- 25m
- Health / Armor / Damage
- 1,800 / 45 / 140
- Counters
- ×1.5 versus Bireme
- Armor ignored
- 0%
- PvP cargo capacity
- 875
Recruitment unlock: Trireme Engineering: University level 13, 16,900 Crystals, 28h 10m. Navy details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 13 | 19m | −24% |
| 14 | 18m 30s | −26% |
| 15 | 18m | −28% |
| 16 | 17m 30s | −30% |
| 17 | 17m | −32% |
| 18 | 16m 30s | −34% |
| 19 | 16m | −36% |
| 20 | 15m 30s | −38% |
| 21 | 15m | −40% |
| 22 | 14m 30s | −42% |
| 23 | 14m | −44% |
| 24 | 13m 30s | −46% |
| 25 | 13m | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
| Upgrade | Stat | Rank bonus | Resulting Regular stat | University | Extra facility gate | Crystal cost | Time | Prerequisite |
|---|---|---|---|---|---|---|---|---|
| Hull Reinforcement I | Health | +5% total | 1,890 | 13 | Navy lv 1 | 200 | 30m | Trireme Engineering |
| Hull Reinforcement II | Health | +10% total | 1,980 | 13 | Navy lv 1 | 650 | 2h | Trireme Engineering, Hull Reinforcement I |
| Hull Reinforcement III | Health | +15% total | 2,070 | 13 | Navy lv 1 | 1,350 | 4h 30m | Trireme Engineering, Hull Reinforcement II, Veteran |
| Hull Reinforcement IV | Health | +20% total | 2,160 | 18 | Navy lv 1 | 4,550 | 8h | Trireme Engineering, Hull Reinforcement III |
| Hull Reinforcement V | Health | +25% total | 2,250 | 25 | Navy lv 1 | 13,600 | 12h 30m | Trireme Engineering, Hull Reinforcement IV, Elite |
| Bronze Plating I | Armor | +5% total | 47.25 | 13 | Navy lv 1 | 200 | 30m | Trireme Engineering |
| Bronze Plating II | Armor | +10% total | 49.5 | 13 | Navy lv 1 | 650 | 2h | Trireme Engineering, Bronze Plating I |
| Bronze Plating III | Armor | +15% total | 51.75 | 13 | Navy lv 1 | 1,350 | 4h 30m | Trireme Engineering, Bronze Plating II, Veteran |
| Bronze Plating IV | Armor | +20% total | 54 | 18 | Navy lv 1 | 4,550 | 8h | Trireme Engineering, Bronze Plating III |
| Bronze Plating V | Armor | +25% total | 56.25 | 25 | Navy lv 1 | 13,600 | 12h 30m | Trireme Engineering, Bronze Plating IV, Elite |
| Naval Armaments I | Damage | +5% total | 147 | 13 | Navy lv 1 | 200 | 30m | Trireme Engineering |
| Naval Armaments II | Damage | +10% total | 154 | 13 | Navy lv 1 | 650 | 2h | Trireme Engineering, Naval Armaments I |
| Naval Armaments III | Damage | +15% total | 161 | 13 | Navy lv 1 | 1,350 | 4h 30m | Trireme Engineering, Naval Armaments II, Veteran |
| Naval Armaments IV | Damage | +20% total | 168 | 18 | Navy lv 1 | 4,550 | 8h | Trireme Engineering, Naval Armaments III |
| Naval Armaments V | Damage | +25% total | 175 | 25 | Navy lv 1 | 13,600 | 12h 30m | Trireme Engineering, Naval Armaments IV, Elite |
Veteran and Elite improvements #
Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.
| Conversion | Facility level | Rank research | University | Research Crystals | Research time | Research prerequisites | Conversion cost / unit |
|---|---|---|---|---|---|---|---|
| Regular → Veteran | 10 | Veteran | 13 | 650 | 2h | Hull Reinforcement II, Bronze Plating II, Naval Armaments II | |
| Veteran → Elite | 18 | Elite | 18 | 4,550 | 8h | Hull Reinforcement IV, Bronze Plating IV, Naval Armaments IV, Veteran |
| Equipment | Stat research | Health | Armor | Damage |
|---|---|---|---|---|
| Regular | No stat research | 1,800 | 45 | 140 |
| Regular | All three stat tracks rank V | 2,250 | 56.25 | 175 |
| Veteran | No stat research | 1,800 | 54 | 168 |
| Veteran | All three stat tracks rank V | 2,250 | 65.25 | 203 |
| Elite | No stat research | 1,800 | 63 | 196 |
| Elite | All three stat tracks rank V | 2,250 | 74.25 | 231 |
| Facility level | Regular → Veteran / unit | Veteran → Elite / unit |
|---|---|---|
| 10 | 10m 15s | Requires level 18 |
| 11 | 10m | Requires level 18 |
| 12 | 9m 45s | Requires level 18 |
| 13 | 9m 30s | Requires level 18 |
| 14 | 9m 15s | Requires level 18 |
| 15 | 9m | Requires level 18 |
| 16 | 8m 45s | Requires level 18 |
| 17 | 8m 30s | Requires level 18 |
| 18 | 8m 15s | 12m 22.5s |
| 19 | 8m | 12m |
| 20 | 7m 45s | 11m 37.5s |
| 21 | 7m 30s | 11m 15s |
| 22 | 7m 15s | 10m 52.5s |
| 23 | 7m | 10m 30s |
| 24 | 6m 45s | 10m 7.5s |
| 25 | 6m 30s | 9m 45s |
Learn the system #
Planning an army? Add Trireme to the Army Planner to total costs, training time and cargo for a whole force.



