NavyNavy · level 13Naval

Trireme

Line breaker: ×1.5 damage against Biremes.

Health
1,800
Armor
45
Damage
140
Cost per unit
10,078 Wood2,015 Metal806 Food
Base training
25m
Cargo
875
Armor ignored
0%
Trireme artwork
On this page
  1. Role and stats
  2. Training at each facility level
  3. Every research upgrade
  4. Veteran and Elite improvements
  5. Learn the system

Role and stats #

Line breaker: ×1.5 damage against Biremes. These are base stats before researched bonuses.

Role
Line breaker: ×1.5 damage against Biremes.
Branch
Navy
Recruit at
Navy level 13
Cost per unit
10,078 Wood, 2,015 Metal, 806 Food
Base training
25m
Health / Armor / Damage
1,800 / 45 / 140
Counters
×1.5 versus Bireme
Armor ignored
0%
PvP cargo capacity
875

Recruitment unlock: Trireme Engineering: University level 13, 16,900 Crystals, 28h 10m. Navy details.

Training at each facility level #

One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.

Trireme training times, before VIP
Facility levelTime per unitChange from base
1319m−24%
1418m 30s−26%
1518m−28%
1617m 30s−30%
1717m−32%
1816m 30s−34%
1916m−36%
2015m 30s−38%
2115m−40%
2214m 30s−42%
2314m−44%
2413m 30s−46%
2513m−48%

Every research upgrade #

Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.

Trireme individual research projects
UpgradeStatRank bonusResulting Regular statUniversityExtra facility gateCrystal costTimePrerequisite
Hull Reinforcement IHealth+5% total1,89013Navy lv 120030mTrireme Engineering
Hull Reinforcement IIHealth+10% total1,98013Navy lv 16502hTrireme Engineering, Hull Reinforcement I
Hull Reinforcement IIIHealth+15% total2,07013Navy lv 11,3504h 30mTrireme Engineering, Hull Reinforcement II, Veteran
Hull Reinforcement IVHealth+20% total2,16018Navy lv 14,5508hTrireme Engineering, Hull Reinforcement III
Hull Reinforcement VHealth+25% total2,25025Navy lv 113,60012h 30mTrireme Engineering, Hull Reinforcement IV, Elite
Bronze Plating IArmor+5% total47.2513Navy lv 120030mTrireme Engineering
Bronze Plating IIArmor+10% total49.513Navy lv 16502hTrireme Engineering, Bronze Plating I
Bronze Plating IIIArmor+15% total51.7513Navy lv 11,3504h 30mTrireme Engineering, Bronze Plating II, Veteran
Bronze Plating IVArmor+20% total5418Navy lv 14,5508hTrireme Engineering, Bronze Plating III
Bronze Plating VArmor+25% total56.2525Navy lv 113,60012h 30mTrireme Engineering, Bronze Plating IV, Elite
Naval Armaments IDamage+5% total14713Navy lv 120030mTrireme Engineering
Naval Armaments IIDamage+10% total15413Navy lv 16502hTrireme Engineering, Naval Armaments I
Naval Armaments IIIDamage+15% total16113Navy lv 11,3504h 30mTrireme Engineering, Naval Armaments II, Veteran
Naval Armaments IVDamage+20% total16818Navy lv 14,5508hTrireme Engineering, Naval Armaments III
Naval Armaments VDamage+25% total17525Navy lv 113,60012h 30mTrireme Engineering, Naval Armaments IV, Elite

Veteran and Elite improvements #

Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.

Trireme equipment unlocks and conversion costs
ConversionFacility levelRank researchUniversityResearch CrystalsResearch timeResearch prerequisitesConversion cost / unit
Regular → Veteran10Veteran136502hHull Reinforcement II, Bronze Plating II, Naval Armaments II12,899 Metal, 403 Food
Veteran → Elite18Elite184,5508hHull Reinforcement IV, Bronze Plating IV, Naval Armaments IV, Veteran19,349 Metal, 605 Food
Trireme Regular, Veteran, and Elite stats
EquipmentStat researchHealthArmorDamage
RegularNo stat research1,80045140
RegularAll three stat tracks rank V2,25056.25175
VeteranNo stat research1,80054168
VeteranAll three stat tracks rank V2,25065.25203
EliteNo stat research1,80063196
EliteAll three stat tracks rank V2,25074.25231
Trireme improvement times before active VIP
Facility levelRegular → Veteran / unitVeteran → Elite / unit
1010m 15sRequires level 18
1110mRequires level 18
129m 45sRequires level 18
139m 30sRequires level 18
149m 15sRequires level 18
159mRequires level 18
168m 45sRequires level 18
178m 30sRequires level 18
188m 15s12m 22.5s
198m12m
207m 45s11m 37.5s
217m 30s11m 15s
227m 15s10m 52.5s
237m10m 30s
246m 45s10m 7.5s
256m 30s9m 45s

Learn the system #

Planning an army? Add Trireme to the Army Planner to total costs, training time and cargo for a whole force.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.