Wiki · Guides
The rules, plainly told.
Twenty-two field guides in five chapters — from your first Farm to the Kraken’s podium.
Rules from game revision 999310651f, checked 5 October 2026, plus 5 updates and corrections checked against e737bc7.
Getting started Your first city, its economy and your first days of safety.

How your city works
A coastal village is a collection of local buildings, resources, orders, defenses, and troops.

Resources, production & storage
Know what each resource does and why a full Warehouse stops collection.

Buildings & construction
Every construction order has a target level, cost, prerequisites, and base duration.

Starter quests & rewards
All 22 one-time objectives, their prerequisites, and exact resource rewards.

New-player protection
What the five-day shield protects and which action permanently ends it.
Army & war Recruitment, research, equipment ranks and how battles resolve.

Troops & training
Choose a troop role, satisfy its facility and research gates, and train in batches.

University & unit upgrades
Unlock new units and improve individual stats with permanent, account-wide research.

Regular, Veteran & Elite units
Upgrade existing soldiers and ships without confusing equipment ranks with stat research.

Attacks, battles & loot
An expedition travels, fights at the target, then returns with surviving troops and any cargo.

Scouting missions
Use Scouts to estimate risk and learn about another player's village.

Battle stamina & retreats
Understand the round limit, the final-round trap, and delayed survivor returns.
World & diplomacy Ships, trade, settlement, alliances and the standings.

World, ships & trade
Reach other coastal cities, expand, and exchange resources with players.

Transfers between your cities
Move resources or stationed armies without treating your own city as a raid target.

Alliances & neighbors
Alliances affect who is friendly and which player targets are valid.

Political power & building standings
Separate your city power breakdown from the building-only public leaderboards.
Encounters The world's own enemies, from Barbarian camps to the Kraken.

Barbarian villages & loot
Personal land encounters, rebuilding times, defenses, and rewards by level.

Pirate fleets & rewards
Naval PvE, the fleet advisor, and the exact enemy and reward curves.

Kraken world events
Shared damage rankings, lossless mixed armies, resource caps, and podium Gems.

Cyclops encounters & rewards
The daily boss, its combat exception, and all victory resources and speed-ups.
Rewards & shop Activity rewards, Gem prices, speed-ups, monuments and VIP.

Daily, weekly & monthly rewards
Active days earn resources, Gems, and account-wide speed-up items.

Shop, resource packs & speed-ups
Exact Gem prices, item types, and what happens when you use them.

Monuments & VIP
Temporary and account bonuses can change effective production and timing.