Alliances & neighbors
Alliances affect who is friendly and which player targets are valid.
On this page
Friendly players #
An alliance member cannot be attacked or scouted as an enemy. If an expedition's target becomes friendly before arrival, the attack is canceled and its troops return.
Membership and permissions #
An account joins one alliance, with up to 50 members. Alliance ranks are Rookie, Member, Veteran, Officer, and Leader; newcomers join as Rookies. Leaders assign ranks and set minimum ranks for inviting, reviewing applications, and removing members. Defaults require Officer for invitations/reviews and Leader for removals. A permitted member can remove only someone of lower rank. Only the leader changes ranks/permissions, transfers leadership, or disbands; leadership must be transferred or the alliance disbanded before its leader leaves.
Rank and production #
Public individual and alliance standings use completed-building power, not army power. Alliance totals combine the building points of their counted members across all cities. Equal totals share a rank, with stable IDs ordering the tied entries. Alliance membership itself gives no production multiplier; support buildings, island monuments, and active VIP are separate systems.
Default permission thresholds #
Leaders can change these defaults; authority comes from the current minimum-rank setting, not only an Officer label.
| Permission | Default minimum rank |
|---|---|
| Invite | Officer |
| Review | Officer |
| Kick | Leader |




