Siege Galley
Naval siege: ×3 damage to Ship Command Station; 25% damage to ships. Needs escorts.
- Cost per unit
6,000 Wood
1,200 Metal
600 Food
- Base training
- 30m
- Cargo
- 150
- Armor ignored
- 0%

On this page
Role and stats #
Naval siege: ×3 damage to Ship Command Station; 25% damage to ships. Needs escorts. These are base stats before researched bonuses.
- Role
- Naval siege: ×3 damage to Ship Command Station; 25% damage to ships. Needs escorts.
- Branch
- Navy
- Recruit at
- Navy level 10
- Cost per unit
6,000 Wood,
1,200 Metal,
600 Food
- Base training
- 30m
- Health / Armor / Damage
- 800 / 10 / 180
- Counters
- ×3 versus Ship Command Station; ×0.25 versus ships
- Armor ignored
- 0%
- PvP cargo capacity
- 150
Recruitment unlock: Siege Galley Engineering: University level 10, 10,000 Crystals, 16h 40m. Navy details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 10 | 24m 36s | −18% |
| 11 | 24m | −20% |
| 12 | 23m 24s | −22% |
| 13 | 22m 48s | −24% |
| 14 | 22m 12s | −26% |
| 15 | 21m 36s | −28% |
| 16 | 21m | −30% |
| 17 | 20m 24s | −32% |
| 18 | 19m 48s | −34% |
| 19 | 19m 12s | −36% |
| 20 | 18m 36s | −38% |
| 21 | 18m | −40% |
| 22 | 17m 24s | −42% |
| 23 | 16m 48s | −44% |
| 24 | 16m 12s | −46% |
| 25 | 15m 36s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
| Upgrade | Stat | Rank bonus | Resulting Regular stat | University | Extra facility gate | Crystal cost | Time | Prerequisite |
|---|---|---|---|---|---|---|---|---|
| Hull Reinforcement I | Health | +5% total | 840 | 10 | Navy lv 1 | 100 | 30m | Siege Galley Engineering |
| Hull Reinforcement II | Health | +10% total | 880 | 10 | Navy lv 1 | 200 | 2h | Siege Galley Engineering, Hull Reinforcement I |
| Hull Reinforcement III | Health | +15% total | 920 | 12 | Navy lv 1 | 1,200 | 4h 30m | Siege Galley Engineering, Hull Reinforcement II, Veteran |
| Hull Reinforcement IV | Health | +20% total | 960 | 18 | Navy lv 1 | 4,550 | 8h | Siege Galley Engineering, Hull Reinforcement III |
| Hull Reinforcement V | Health | +25% total | 1,000 | 25 | Navy lv 1 | 13,600 | 12h 30m | Siege Galley Engineering, Hull Reinforcement IV, Elite |
| Bronze Plating I | Armor | +5% total | 10.5 | 10 | Navy lv 1 | 100 | 30m | Siege Galley Engineering |
| Bronze Plating II | Armor | +10% total | 11 | 10 | Navy lv 1 | 200 | 2h | Siege Galley Engineering, Bronze Plating I |
| Bronze Plating III | Armor | +15% total | 11.5 | 12 | Navy lv 1 | 1,200 | 4h 30m | Siege Galley Engineering, Bronze Plating II, Veteran |
| Bronze Plating IV | Armor | +20% total | 12 | 18 | Navy lv 1 | 4,550 | 8h | Siege Galley Engineering, Bronze Plating III |
| Bronze Plating V | Armor | +25% total | 12.5 | 25 | Navy lv 1 | 13,650 | 12h 30m | Siege Galley Engineering, Bronze Plating IV, Elite |
| Naval Armaments I | Damage | +5% total | 189 | 10 | Navy lv 1 | 100 | 30m | Siege Galley Engineering |
| Naval Armaments II | Damage | +10% total | 198 | 10 | Navy lv 1 | 200 | 2h | Siege Galley Engineering, Naval Armaments I |
| Naval Armaments III | Damage | +15% total | 207 | 12 | Navy lv 1 | 1,200 | 4h 30m | Siege Galley Engineering, Naval Armaments II, Veteran |
| Naval Armaments IV | Damage | +20% total | 216 | 18 | Navy lv 1 | 4,550 | 8h | Siege Galley Engineering, Naval Armaments III |
| Naval Armaments V | Damage | +25% total | 225 | 25 | Navy lv 1 | 13,650 | 12h 30m | Siege Galley Engineering, Naval Armaments IV, Elite |
Veteran and Elite improvements #
Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.
| Conversion | Facility level | Rank research | University | Research Crystals | Research time | Research prerequisites | Conversion cost / unit |
|---|---|---|---|---|---|---|---|
| Regular → Veteran | 10 | Veteran | 10 | 200 | 2h | Hull Reinforcement II, Bronze Plating II, Naval Armaments II | |
| Veteran → Elite | 18 | Elite | 18 | 4,550 | 8h | Hull Reinforcement IV, Bronze Plating IV, Naval Armaments IV, Veteran |
| Equipment | Stat research | Health | Armor | Damage |
|---|---|---|---|---|
| Regular | No stat research | 800 | 10 | 180 |
| Regular | All three stat tracks rank V | 1,000 | 12.5 | 225 |
| Veteran | No stat research | 800 | 12 | 216 |
| Veteran | All three stat tracks rank V | 1,000 | 14.5 | 261 |
| Elite | No stat research | 800 | 14 | 252 |
| Elite | All three stat tracks rank V | 1,000 | 16.5 | 297 |
| Facility level | Regular → Veteran / unit | Veteran → Elite / unit |
|---|---|---|
| 10 | 12m 18s | Requires level 18 |
| 11 | 12m | Requires level 18 |
| 12 | 11m 42s | Requires level 18 |
| 13 | 11m 24s | Requires level 18 |
| 14 | 11m 6s | Requires level 18 |
| 15 | 10m 48s | Requires level 18 |
| 16 | 10m 30s | Requires level 18 |
| 17 | 10m 12s | Requires level 18 |
| 18 | 9m 54s | 14m 51s |
| 19 | 9m 36s | 14m 24s |
| 20 | 9m 18s | 13m 57s |
| 21 | 9m | 13m 30s |
| 22 | 8m 42s | 13m 3s |
| 23 | 8m 24s | 12m 36s |
| 24 | 8m 6s | 12m 9s |
| 25 | 7m 48s | 11m 42s |
Learn the system #
Planning an army? Add Siege Galley to the Army Planner to total costs, training time and cargo for a whole force.



