NavyNavy · level 10Naval

Siege Galley

Naval siege: ×3 damage to Ship Command Station; 25% damage to ships. Needs escorts.

Health
800
Armor
10
Damage
180
Cost per unit
6,000 Wood1,200 Metal600 Food
Base training
30m
Cargo
150
Armor ignored
0%
Siege Galley artwork
On this page
  1. Role and stats
  2. Training at each facility level
  3. Every research upgrade
  4. Veteran and Elite improvements
  5. Learn the system

Role and stats #

Naval siege: ×3 damage to Ship Command Station; 25% damage to ships. Needs escorts. These are base stats before researched bonuses.

Role
Naval siege: ×3 damage to Ship Command Station; 25% damage to ships. Needs escorts.
Branch
Navy
Recruit at
Navy level 10
Cost per unit
6,000 Wood, 1,200 Metal, 600 Food
Base training
30m
Health / Armor / Damage
800 / 10 / 180
Counters
×3 versus Ship Command Station; ×0.25 versus ships
Armor ignored
0%
PvP cargo capacity
150

Recruitment unlock: Siege Galley Engineering: University level 10, 10,000 Crystals, 16h 40m. Navy details.

Training at each facility level #

One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.

Siege Galley training times, before VIP
Facility levelTime per unitChange from base
1024m 36s−18%
1124m−20%
1223m 24s−22%
1322m 48s−24%
1422m 12s−26%
1521m 36s−28%
1621m−30%
1720m 24s−32%
1819m 48s−34%
1919m 12s−36%
2018m 36s−38%
2118m−40%
2217m 24s−42%
2316m 48s−44%
2416m 12s−46%
2515m 36s−48%

Every research upgrade #

Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.

Siege Galley individual research projects
UpgradeStatRank bonusResulting Regular statUniversityExtra facility gateCrystal costTimePrerequisite
Hull Reinforcement IHealth+5% total84010Navy lv 110030mSiege Galley Engineering
Hull Reinforcement IIHealth+10% total88010Navy lv 12002hSiege Galley Engineering, Hull Reinforcement I
Hull Reinforcement IIIHealth+15% total92012Navy lv 11,2004h 30mSiege Galley Engineering, Hull Reinforcement II, Veteran
Hull Reinforcement IVHealth+20% total96018Navy lv 14,5508hSiege Galley Engineering, Hull Reinforcement III
Hull Reinforcement VHealth+25% total1,00025Navy lv 113,60012h 30mSiege Galley Engineering, Hull Reinforcement IV, Elite
Bronze Plating IArmor+5% total10.510Navy lv 110030mSiege Galley Engineering
Bronze Plating IIArmor+10% total1110Navy lv 12002hSiege Galley Engineering, Bronze Plating I
Bronze Plating IIIArmor+15% total11.512Navy lv 11,2004h 30mSiege Galley Engineering, Bronze Plating II, Veteran
Bronze Plating IVArmor+20% total1218Navy lv 14,5508hSiege Galley Engineering, Bronze Plating III
Bronze Plating VArmor+25% total12.525Navy lv 113,65012h 30mSiege Galley Engineering, Bronze Plating IV, Elite
Naval Armaments IDamage+5% total18910Navy lv 110030mSiege Galley Engineering
Naval Armaments IIDamage+10% total19810Navy lv 12002hSiege Galley Engineering, Naval Armaments I
Naval Armaments IIIDamage+15% total20712Navy lv 11,2004h 30mSiege Galley Engineering, Naval Armaments II, Veteran
Naval Armaments IVDamage+20% total21618Navy lv 14,5508hSiege Galley Engineering, Naval Armaments III
Naval Armaments VDamage+25% total22525Navy lv 113,65012h 30mSiege Galley Engineering, Naval Armaments IV, Elite

Veteran and Elite improvements #

Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.

Siege Galley equipment unlocks and conversion costs
ConversionFacility levelRank researchUniversityResearch CrystalsResearch timeResearch prerequisitesConversion cost / unit
Regular → Veteran10Veteran102002hHull Reinforcement II, Bronze Plating II, Naval Armaments II7,800 Metal, 300 Food
Veteran → Elite18Elite184,5508hHull Reinforcement IV, Bronze Plating IV, Naval Armaments IV, Veteran11,700 Metal, 450 Food
Siege Galley Regular, Veteran, and Elite stats
EquipmentStat researchHealthArmorDamage
RegularNo stat research80010180
RegularAll three stat tracks rank V1,00012.5225
VeteranNo stat research80012216
VeteranAll three stat tracks rank V1,00014.5261
EliteNo stat research80014252
EliteAll three stat tracks rank V1,00016.5297
Siege Galley improvement times before active VIP
Facility levelRegular → Veteran / unitVeteran → Elite / unit
1012m 18sRequires level 18
1112mRequires level 18
1211m 42sRequires level 18
1311m 24sRequires level 18
1411m 6sRequires level 18
1510m 48sRequires level 18
1610m 30sRequires level 18
1710m 12sRequires level 18
189m 54s14m 51s
199m 36s14m 24s
209m 18s13m 57s
219m13m 30s
228m 42s13m 3s
238m 24s12m 36s
248m 6s12m 9s
257m 48s11m 42s

Learn the system #

Planning an army? Add Siege Galley to the Army Planner to total costs, training time and cargo for a whole force.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.