RangedArchery Range · level 13

Crossbowman

Ignores 50% armor; ×1.5 damage against infantry

Health
120
Armor
20
Damage
33
Cost per unit
630 Food158 Wood76 Metal
Base training
6m
Cargo
15
Armor ignored
50%
Crossbowman artwork
On this page
  1. Role and stats
  2. Training at each facility level
  3. Every research upgrade
  4. Veteran and Elite improvements
  5. Learn the system

Role and stats #

Ignores 50% armor; ×1.5 damage against infantry. These are base stats before researched bonuses.

Role
Ignores 50% armor; ×1.5 damage against infantry
Branch
Ranged
Recruit at
Archery Range level 13
Cost per unit
630 Food, 158 Wood, 76 Metal
Base training
6m
Health / Armor / Damage
120 / 20 / 33
Counters
×1.5 versus infantry
Armor ignored
50%
PvP cargo capacity
15

Recruitment unlock: Crossbow Engineering: University level 13, 38,000 Crystals, 28h 10m. Archery Range details.

Training at each facility level #

One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.

Crossbowman training times, before VIP
Facility levelTime per unitChange from base
134m 33.6s−24%
144m 26.4s−26%
154m 19.2s−28%
164m 12s−30%
174m 4.8s−32%
183m 57.6s−34%
193m 50.4s−36%
203m 43.2s−38%
213m 36s−40%
223m 28.8s−42%
233m 21.6s−44%
243m 14.4s−46%
253m 7.2s−48%

Every research upgrade #

Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.

Crossbowman individual research projects
UpgradeStatRank bonusResulting Regular statUniversityExtra facility gateCrystal costTimePrerequisite
Health IHealth+5% total12613None10030mCrossbow Engineering
Health IIHealth+10% total13213None5502hCrossbow Engineering, Health I
Health IIIHealth+15% total13813None1,9004h 30mCrossbow Engineering, Health II, Veteran
Health IVHealth+20% total14418None5,8008hCrossbow Engineering, Health III
Health VHealth+25% total15025None15,45012h 30mCrossbow Engineering, Health IV, Elite
Armor IArmor+5% total2113None10030mCrossbow Engineering
Armor IIArmor+10% total2213None5502hCrossbow Engineering, Armor I
Armor IIIArmor+15% total2313None1,9004h 30mCrossbow Engineering, Armor II, Veteran
Armor IVArmor+20% total2418None5,8008hCrossbow Engineering, Armor III
Armor VArmor+25% total2525None15,45012h 30mCrossbow Engineering, Armor IV, Elite
Damage IDamage+5% total34.6513None10030mCrossbow Engineering
Damage IIDamage+10% total36.313None5502hCrossbow Engineering, Damage I
Damage IIIDamage+15% total37.9513None1,9004h 30mCrossbow Engineering, Damage II, Veteran
Damage IVDamage+20% total39.618None5,8008hCrossbow Engineering, Damage III
Damage VDamage+25% total41.2525None15,45012h 30mCrossbow Engineering, Damage IV, Elite

Veteran and Elite improvements #

Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.

Crossbowman equipment unlocks and conversion costs
ConversionFacility levelRank researchUniversityResearch CrystalsResearch timeResearch prerequisitesConversion cost / unit
Regular → Veteran10Veteran135502hHealth II, Armor II, Damage II864 Metal, 315 Food
Veteran → Elite18Elite185,8008hHealth IV, Armor IV, Damage IV, Veteran1,296 Metal, 473 Food
Crossbowman Regular, Veteran, and Elite stats
EquipmentStat researchHealthArmorDamage
RegularNo stat research1202033
RegularAll three stat tracks rank V1502541.25
VeteranNo stat research1202439.6
VeteranAll three stat tracks rank V1502947.85
EliteNo stat research1202846.2
EliteAll three stat tracks rank V1503354.45
Crossbowman improvement times before active VIP
Facility levelRegular → Veteran / unitVeteran → Elite / unit
102m 27.6sRequires level 18
112m 24sRequires level 18
122m 20.4sRequires level 18
132m 16.8sRequires level 18
142m 13.2sRequires level 18
152m 9.6sRequires level 18
162m 6sRequires level 18
172m 2.4sRequires level 18
181m 58.8s2m 58.2s
191m 55.2s2m 52.8s
201m 51.6s2m 47.4s
211m 48s2m 42s
221m 44.4s2m 36.6s
231m 40.8s2m 31.2s
241m 37.2s2m 25.8s
251m 33.6s2m 20.4s

Learn the system #

Planning an army? Add Crossbowman to the Army Planner to total costs, training time and cargo for a whole force.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.