Crossbowman
Ignores 50% armor; ×1.5 damage against infantry
- Cost per unit
630 Food
158 Wood
76 Metal
- Base training
- 6m
- Cargo
- 15
- Armor ignored
- 50%

On this page
Role and stats #
Ignores 50% armor; ×1.5 damage against infantry. These are base stats before researched bonuses.
- Role
- Ignores 50% armor; ×1.5 damage against infantry
- Branch
- Ranged
- Recruit at
- Archery Range level 13
- Cost per unit
630 Food,
158 Wood,
76 Metal
- Base training
- 6m
- Health / Armor / Damage
- 120 / 20 / 33
- Counters
- ×1.5 versus infantry
- Armor ignored
- 50%
- PvP cargo capacity
- 15
Recruitment unlock: Crossbow Engineering: University level 13, 38,000 Crystals, 28h 10m. Archery Range details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 13 | 4m 33.6s | −24% |
| 14 | 4m 26.4s | −26% |
| 15 | 4m 19.2s | −28% |
| 16 | 4m 12s | −30% |
| 17 | 4m 4.8s | −32% |
| 18 | 3m 57.6s | −34% |
| 19 | 3m 50.4s | −36% |
| 20 | 3m 43.2s | −38% |
| 21 | 3m 36s | −40% |
| 22 | 3m 28.8s | −42% |
| 23 | 3m 21.6s | −44% |
| 24 | 3m 14.4s | −46% |
| 25 | 3m 7.2s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
| Upgrade | Stat | Rank bonus | Resulting Regular stat | University | Extra facility gate | Crystal cost | Time | Prerequisite |
|---|---|---|---|---|---|---|---|---|
| Health I | Health | +5% total | 126 | 13 | None | 100 | 30m | Crossbow Engineering |
| Health II | Health | +10% total | 132 | 13 | None | 550 | 2h | Crossbow Engineering, Health I |
| Health III | Health | +15% total | 138 | 13 | None | 1,900 | 4h 30m | Crossbow Engineering, Health II, Veteran |
| Health IV | Health | +20% total | 144 | 18 | None | 5,800 | 8h | Crossbow Engineering, Health III |
| Health V | Health | +25% total | 150 | 25 | None | 15,450 | 12h 30m | Crossbow Engineering, Health IV, Elite |
| Armor I | Armor | +5% total | 21 | 13 | None | 100 | 30m | Crossbow Engineering |
| Armor II | Armor | +10% total | 22 | 13 | None | 550 | 2h | Crossbow Engineering, Armor I |
| Armor III | Armor | +15% total | 23 | 13 | None | 1,900 | 4h 30m | Crossbow Engineering, Armor II, Veteran |
| Armor IV | Armor | +20% total | 24 | 18 | None | 5,800 | 8h | Crossbow Engineering, Armor III |
| Armor V | Armor | +25% total | 25 | 25 | None | 15,450 | 12h 30m | Crossbow Engineering, Armor IV, Elite |
| Damage I | Damage | +5% total | 34.65 | 13 | None | 100 | 30m | Crossbow Engineering |
| Damage II | Damage | +10% total | 36.3 | 13 | None | 550 | 2h | Crossbow Engineering, Damage I |
| Damage III | Damage | +15% total | 37.95 | 13 | None | 1,900 | 4h 30m | Crossbow Engineering, Damage II, Veteran |
| Damage IV | Damage | +20% total | 39.6 | 18 | None | 5,800 | 8h | Crossbow Engineering, Damage III |
| Damage V | Damage | +25% total | 41.25 | 25 | None | 15,450 | 12h 30m | Crossbow Engineering, Damage IV, Elite |
Veteran and Elite improvements #
Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.
| Conversion | Facility level | Rank research | University | Research Crystals | Research time | Research prerequisites | Conversion cost / unit |
|---|---|---|---|---|---|---|---|
| Regular → Veteran | 10 | Veteran | 13 | 550 | 2h | Health II, Armor II, Damage II | |
| Veteran → Elite | 18 | Elite | 18 | 5,800 | 8h | Health IV, Armor IV, Damage IV, Veteran |
| Equipment | Stat research | Health | Armor | Damage |
|---|---|---|---|---|
| Regular | No stat research | 120 | 20 | 33 |
| Regular | All three stat tracks rank V | 150 | 25 | 41.25 |
| Veteran | No stat research | 120 | 24 | 39.6 |
| Veteran | All three stat tracks rank V | 150 | 29 | 47.85 |
| Elite | No stat research | 120 | 28 | 46.2 |
| Elite | All three stat tracks rank V | 150 | 33 | 54.45 |
| Facility level | Regular → Veteran / unit | Veteran → Elite / unit |
|---|---|---|
| 10 | 2m 27.6s | Requires level 18 |
| 11 | 2m 24s | Requires level 18 |
| 12 | 2m 20.4s | Requires level 18 |
| 13 | 2m 16.8s | Requires level 18 |
| 14 | 2m 13.2s | Requires level 18 |
| 15 | 2m 9.6s | Requires level 18 |
| 16 | 2m 6s | Requires level 18 |
| 17 | 2m 2.4s | Requires level 18 |
| 18 | 1m 58.8s | 2m 58.2s |
| 19 | 1m 55.2s | 2m 52.8s |
| 20 | 1m 51.6s | 2m 47.4s |
| 21 | 1m 48s | 2m 42s |
| 22 | 1m 44.4s | 2m 36.6s |
| 23 | 1m 40.8s | 2m 31.2s |
| 24 | 1m 37.2s | 2m 25.8s |
| 25 | 1m 33.6s | 2m 20.4s |
Learn the system #
Planning an army? Add Crossbowman to the Army Planner to total costs, training time and cargo for a whole force.



