Trebuchet
Powerful, vulnerable wall siege; ×3 vs Walls, ×0.25 vs troops
- Cost per unit
1,643 Food
1,238 Wood
990 Metal
- Base training
- 45m
- Cargo
- 200
- Armor ignored
- 0%

On this page
Role and stats #
Powerful, vulnerable wall siege; ×3 vs Walls, ×0.25 vs troops. These are base stats before researched bonuses.
- Role
- Powerful, vulnerable wall siege; ×3 vs Walls, ×0.25 vs troops
- Branch
- Siege
- Recruit at
- Siege Workshop level 25
- Cost per unit
1,643 Food,
1,238 Wood,
990 Metal
- Base training
- 45m
- Health / Armor / Damage
- 300 / 10 / 150
- Counters
- ×3 versus walls, ×0.25 versus troops
- Armor ignored
- 0%
- PvP cargo capacity
- 200
Recruitment unlock: Counterweight Engineering: University level 25, 374,850 Crystals, 104h 10m. Siege Workshop details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 25 | 23m 24s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
| Upgrade | Stat | Rank bonus | Resulting Regular stat | University | Extra facility gate | Crystal cost | Time | Prerequisite |
|---|---|---|---|---|---|---|---|---|
| Health I | Health | +5% total | 315 | 25 | None | 150 | 30m | Counterweight Engineering |
| Health II | Health | +10% total | 330 | 25 | None | 700 | 2h | Counterweight Engineering, Health I |
| Health III | Health | +15% total | 345 | 25 | None | 2,550 | 4h 30m | Counterweight Engineering, Health II, Veteran |
| Health IV | Health | +20% total | 360 | 25 | None | 7,700 | 8h | Counterweight Engineering, Health III |
| Health V | Health | +25% total | 375 | 25 | None | 20,600 | 12h 30m | Counterweight Engineering, Health IV, Elite |
| Armor I | Armor | +5% total | 10.5 | 25 | None | 150 | 30m | Counterweight Engineering |
| Armor II | Armor | +10% total | 11 | 25 | None | 700 | 2h | Counterweight Engineering, Armor I |
| Armor III | Armor | +15% total | 11.5 | 25 | None | 2,550 | 4h 30m | Counterweight Engineering, Armor II, Veteran |
| Armor IV | Armor | +20% total | 12 | 25 | None | 7,700 | 8h | Counterweight Engineering, Armor III |
| Armor V | Armor | +25% total | 12.5 | 25 | None | 20,600 | 12h 30m | Counterweight Engineering, Armor IV, Elite |
| Damage I | Damage | +5% total | 157.5 | 25 | None | 150 | 30m | Counterweight Engineering |
| Damage II | Damage | +10% total | 165 | 25 | None | 700 | 2h | Counterweight Engineering, Damage I |
| Damage III | Damage | +15% total | 172.5 | 25 | None | 2,550 | 4h 30m | Counterweight Engineering, Damage II, Veteran |
| Damage IV | Damage | +20% total | 180 | 25 | None | 7,700 | 8h | Counterweight Engineering, Damage III |
| Damage V | Damage | +25% total | 187.5 | 25 | None | 20,600 | 12h 30m | Counterweight Engineering, Damage IV, Elite |
Veteran and Elite improvements #
Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.
| Conversion | Facility level | Rank research | University | Research Crystals | Research time | Research prerequisites | Conversion cost / unit |
|---|---|---|---|---|---|---|---|
| Regular → Veteran | 10 | Veteran | 25 | 700 | 2h | Health II, Armor II, Damage II | |
| Veteran → Elite | 18 | Elite | 25 | 7,700 | 8h | Health IV, Armor IV, Damage IV, Veteran |
| Equipment | Stat research | Health | Armor | Damage |
|---|---|---|---|---|
| Regular | No stat research | 300 | 10 | 150 |
| Regular | All three stat tracks rank V | 375 | 12.5 | 187.5 |
| Veteran | No stat research | 300 | 12 | 180 |
| Veteran | All three stat tracks rank V | 375 | 14.5 | 217.5 |
| Elite | No stat research | 300 | 14 | 210 |
| Elite | All three stat tracks rank V | 375 | 16.5 | 247.5 |
| Facility level | Regular → Veteran / unit | Veteran → Elite / unit |
|---|---|---|
| 10 | 18m 27s | Requires level 18 |
| 11 | 18m | Requires level 18 |
| 12 | 17m 33s | Requires level 18 |
| 13 | 17m 6s | Requires level 18 |
| 14 | 16m 39s | Requires level 18 |
| 15 | 16m 12s | Requires level 18 |
| 16 | 15m 45s | Requires level 18 |
| 17 | 15m 18s | Requires level 18 |
| 18 | 14m 51s | 22m 16.5s |
| 19 | 14m 24s | 21m 36s |
| 20 | 13m 57s | 20m 55.5s |
| 21 | 13m 30s | 20m 15s |
| 22 | 13m 3s | 19m 34.5s |
| 23 | 12m 36s | 18m 54s |
| 24 | 12m 9s | 18m 13.5s |
| 25 | 11m 42s | 17m 33s |
Learn the system #
Planning an army? Add Trebuchet to the Army Planner to total costs, training time and cargo for a whole force.



