An island sea chart with wooden merchant ships, navigation instruments and trade cargo.
Concept illustration — not a gameplay screenshot.
World & diplomacyGuide

World, ships & trade

Reach other coastal cities, expand, and exchange resources with players.

On this page
  1. Trading ships
  2. Marketplace
  3. Settlement
  4. Trading-ship prices by total ship number
  5. Related pages

Trading ships #

A starting city owns one free trading ship. After building Port level 1, order additional ships one at a time. The next is ship number two, not number one, so its current price is above the first-ship baseline. Prices stop rising after ship number 50, but that is not a fleet-size cap. See the exact ship-number table below.

Marketplace #

Corrected: The server accepts marketplace offers from Port level 3. The earlier reference said level 10.

At Port level 3, a city can post an escrowed offer of one ordinary resource or Crystals for another. The minimum trade value is 500 ordinary resources or 250 Crystals. Both sides reserve enough trading ships for their cargo; nearby buyers must be within 20 map coordinates on each axis.

Settlement #

To claim an empty coastal village slot, send exactly one Prince plus at least one accompanying infantry, ranged, or cavalry unit. Siege, navy, and scouting-only Scouts cannot accompany settlement. The Prince is consumed on arrival, accompanying units are stationed in the new city, and the slot is reserved while the party travels.

Trading-ship prices by total ship number #

Your starting free ship is number 1. The first additional purchase is number 2. Prices stay at the number-50 price thereafter, without a fleet-size cap.

Trading-ship prices by total ship number
Ship numberWoodMetal
15,0001,000
25,3911,078
35,8121,162
46,2671,253
56,7571,351
67,2851,457
77,8551,571
88,4691,694
99,1311,826
109,8451,969
1110,6152,123
1211,4452,289
1312,3402,468
1413,3052,661
1514,3452,869
1615,4673,093
1716,6763,335
1817,9803,596
1919,3863,877
2020,9014,180
2122,5364,507
2224,2984,860
2326,1985,240
2428,2465,649
2530,4556,091
2632,8366,567
2735,4037,081
2838,1717,634
2941,1568,231
3044,3748,875
3147,8449,569
3251,58410,317
3355,61811,124
3459,96611,993
3564,65512,931
3669,71113,942
3775,16115,032
3881,03816,208
3987,37417,475
4094,20618,841
41101,57220,314
42109,51421,903
43118,07723,615
44127,30925,462
45137,26327,453
46147,99629,599
47159,56831,914
48172,04434,409
49185,49637,099
50200,00040,000
Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Changes applied since then: The marketplace opens at Port level 3, not 10 (correction; source: backend/expansion.py (port < 3 check) and data/buildings.json (Port description) at both 999310651f and e737bc7). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.