Monuments & VIP
Temporary and account bonuses can change effective production and timing.
On this page
Monuments #
Updated for game update #110 (merged 5 October 2026): Activation now costs 100, 250 or 500 Gems for 1, 3 or 7 days, or residents can pool 1,500,000 Wood, Food, Stone and Metal to activate it for 3 days.
A monument can be developed through five levels with donations. When active, its production bonus is +10% at level 1 and rises by 2.5 percentage points per level to +20% at level 5. Activation costs 100 Gems for 1 day,
250 Gems for 3 days, or
500 Gems for 7 days. Residents can instead pool
1,500,000 Wood, Food, Stone, and Metal in any mix to activate it for 3 days. Activations do not stack.
VIP membership #
Corrected: The VIP membership price is configured, but checkout is not available on the current playtest server: the VIP panel shows the Activate button disabled, with that notice beneath it.
Earned VIP points and tiers are permanent, but tier bonuses apply only while a verified VIP subscription is active. VIP checkout is not available on the current playtest server — the game shows “Subscription checkout is not available on this server yet.” If billing is enabled later, the configured price is EUR 1.99 per month. This website does not sell membership or confirm live billing availability.
Reading the numbers #
A base production value can be increased by its matching support building, an active monument, and VIP. A full Warehouse still pauses collection regardless of the nominal rate.
Monument levels and donation targets #
Updated for game update #110 (merged 5 October 2026): Monuments: longer Gem activations and a shared resource pool (see above).
Only island residents can donate or activate. All listed resources must be fully funded to finish the next level. Activation costs 100, 250, or 500 Gems for 1, 3, or 7 days, or a shared 1,500,000-resource pool for 3 days; it affects resident production, not research or combat stats.
| Target level | Donation cost | Active production bonus |
|---|---|---|
| 1 | +10% | |
| 2 | +12.5% | |
| 3 | +15% | |
| 4 | +17.5% | |
| 5 | +20% |
Every VIP tier #
Corrected: VIP checkout is not live on the playtest (see above).
VIP checkout is not available on the playtest server yet; the configured price is EUR 1.99 per month. The percentages below are conditional on active verified membership. Inactive membership preserves points but gives no tier bonuses. University base research time is not reduced by the VIP timer bonus; Research speed-up items are a separate system.
| VIP tier | Lifetime points | Active production bonus | Active construction/training reduction |
|---|---|---|---|
| 0 | 0 | +0% | −0% |
| 1 | 30 | +1% | −1% |
| 2 | 100 | +2% | −2% |
| 3 | 220 | +3% | −3% |
| 4 | 400 | +4% | −4% |
| 5 | 650 | +5% | −5% |
| 6 | 950 | +6% | −6% |
| 7 | 1,300 | +7% | −7% |
| 8 | 1,750 | +8% | −8% |
| 9 | 2,250 | +9% | −9% |
| 10 | 2,800 | +10% | −10% |
Earning VIP points #
| Activity | Points | Limit |
|---|---|---|
| Login | 10 | Once per UTC day |
| Qualifying completed activity | 20 | Once per UTC day |
| First construction / training / research / PvE milestone | 25 | Once for each milestone category |





