Cavalry Heavy
Assault cavalry; ×1.3 against ranged
- Cost per unit
1,230 Food
255 Wood
406 Metal
- Base training
- 18m
- Cargo
- 50
- Armor ignored
- 0%

On this page
Role and stats #
Assault cavalry; ×1.3 against ranged. These are base stats before researched bonuses.
- Role
- Assault cavalry; ×1.3 against ranged
- Branch
- Cavalry
- Recruit at
- Barracks level 22
- Cost per unit
1,230 Food,
255 Wood,
406 Metal
- Base training
- 18m
- Health / Armor / Damage
- 360 / 55 / 45
- Counters
- ×1.3 versus ranged
- Armor ignored
- 0%
- PvP cargo capacity
- 50
Recruitment unlock: Armored Cavalry Doctrine: University level 22, 233,600 Crystals, 80h 40m. Barracks details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 22 | 10m 26.4s | −42% |
| 23 | 10m 4.8s | −44% |
| 24 | 9m 43.2s | −46% |
| 25 | 9m 21.6s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
| Upgrade | Stat | Rank bonus | Resulting Regular stat | University | Extra facility gate | Crystal cost | Time | Prerequisite |
|---|---|---|---|---|---|---|---|---|
| Health I | Health | +5% total | 378 | 22 | None | 150 | 30m | Armored Cavalry Doctrine |
| Health II | Health | +10% total | 396 | 22 | None | 700 | 2h | Armored Cavalry Doctrine, Health I |
| Health III | Health | +15% total | 414 | 22 | None | 2,550 | 4h 30m | Armored Cavalry Doctrine, Health II, Veteran |
| Health IV | Health | +20% total | 432 | 22 | None | 7,750 | 8h | Armored Cavalry Doctrine, Health III |
| Health V | Health | +25% total | 450 | 25 | None | 20,600 | 12h 30m | Armored Cavalry Doctrine, Health IV, Elite |
| Armor I | Armor | +5% total | 57.75 | 22 | None | 150 | 30m | Armored Cavalry Doctrine |
| Armor II | Armor | +10% total | 60.5 | 22 | None | 700 | 2h | Armored Cavalry Doctrine, Armor I |
| Armor III | Armor | +15% total | 63.25 | 22 | None | 2,550 | 4h 30m | Armored Cavalry Doctrine, Armor II, Veteran |
| Armor IV | Armor | +20% total | 66 | 22 | None | 7,750 | 8h | Armored Cavalry Doctrine, Armor III |
| Armor V | Armor | +25% total | 68.75 | 25 | None | 20,600 | 12h 30m | Armored Cavalry Doctrine, Armor IV, Elite |
| Damage I | Damage | +5% total | 47.25 | 22 | None | 150 | 30m | Armored Cavalry Doctrine |
| Damage II | Damage | +10% total | 49.5 | 22 | None | 700 | 2h | Armored Cavalry Doctrine, Damage I |
| Damage III | Damage | +15% total | 51.75 | 22 | None | 2,550 | 4h 30m | Armored Cavalry Doctrine, Damage II, Veteran |
| Damage IV | Damage | +20% total | 54 | 22 | None | 7,750 | 8h | Armored Cavalry Doctrine, Damage III |
| Damage V | Damage | +25% total | 56.25 | 25 | None | 20,600 | 12h 30m | Armored Cavalry Doctrine, Damage IV, Elite |
Veteran and Elite improvements #
Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.
| Conversion | Facility level | Rank research | University | Research Crystals | Research time | Research prerequisites | Conversion cost / unit |
|---|---|---|---|---|---|---|---|
| Regular → Veteran | 10 | Veteran | 22 | 700 | 2h | Health II, Armor II, Damage II | |
| Veteran → Elite | 18 | Elite | 22 | 7,750 | 8h | Health IV, Armor IV, Damage IV, Veteran |
| Equipment | Stat research | Health | Armor | Damage |
|---|---|---|---|---|
| Regular | No stat research | 360 | 55 | 45 |
| Regular | All three stat tracks rank V | 450 | 68.75 | 56.25 |
| Veteran | No stat research | 360 | 66 | 54 |
| Veteran | All three stat tracks rank V | 450 | 79.75 | 65.25 |
| Elite | No stat research | 360 | 77 | 63 |
| Elite | All three stat tracks rank V | 450 | 90.75 | 74.25 |
| Facility level | Regular → Veteran / unit | Veteran → Elite / unit |
|---|---|---|
| 10 | 7m 22.8s | Requires level 18 |
| 11 | 7m 12s | Requires level 18 |
| 12 | 7m 1.2s | Requires level 18 |
| 13 | 6m 50.4s | Requires level 18 |
| 14 | 6m 39.6s | Requires level 18 |
| 15 | 6m 28.8s | Requires level 18 |
| 16 | 6m 18s | Requires level 18 |
| 17 | 6m 7.2s | Requires level 18 |
| 18 | 5m 56.4s | 8m 54.6s |
| 19 | 5m 45.6s | 8m 38.4s |
| 20 | 5m 34.8s | 8m 22.2s |
| 21 | 5m 24s | 8m 6s |
| 22 | 5m 13.2s | 7m 49.8s |
| 23 | 5m 2.4s | 7m 33.6s |
| 24 | 4m 51.6s | 7m 17.4s |
| 25 | 4m 40.8s | 7m 1.2s |
Learn the system #
Planning an army? Add Cavalry Heavy to the Army Planner to total costs, training time and cargo for a whole force.



