A one-eyed Cyclops confronts a small formation of infantry and archers near coastal ruins.
Concept illustration — not a gameplay screenshot.
EncountersGuide

Cyclops encounters & rewards

The daily boss, its combat exception, and all victory resources and speed-ups.

On this page
  1. Daily window
  2. Land force and transport
  3. Not a lossless Kraken battle
  4. Reward delivery
  5. Boss statistics
  6. Victory resources
  7. Victory speed-up inventory
  8. Related pages

Daily window #

The event cycle begins at 12:00 UTC each day, with one hour of preparation. Combat is active from 13:00 until 00:00 UTC; the total window is twelve hours. New deployments start at the next full cycle. Your account may win once per cycle, not once per island. One Cyclops expedition can be away at a time.

Land force and transport #

Send stationed land combat units, including eligible improved variants, but not navy, Princes, or scouting-only Scouts. Each trading ship transports 500 land units. Travel is five minutes each way; preparation arrivals wait for combat to open. You may recall an outgoing or waiting expedition before it fights.

Not a lossless Kraken battle #

Cyclops uses the land battle simulation, so troops can die. It has a deliberate stamina exception: defeating the boss on round ten still counts as victory. If the boss survives ten rounds, surviving attackers exhaust and flee for 30–60 minutes after combat. A defeat grants no victory rewards.

Reward delivery #

On victory, resources that fit go to the source village; overflow is saved in System mail for later collection, not discarded. Speed-ups go to account inventory immediately. Rewards do not use ordinary raid-cargo limits. There are no Gem rewards for this boss. After your daily victory, you cannot claim a second victory by attacking another Cyclops event that cycle.

Boss statistics #

Boss statistics
StatValue
Health300,000
Armor20
Damage4,500

Victory resources #

Victory resources
ResourceAmount
Wood100,000
Food50,000
Stone25,000
Metal25,000

Victory speed-up inventory #

Victory speed-up inventory
TypeDuration per itemQuantity
Construction1m2
Construction5m2
Construction15m2
Construction30m2
Construction1h2
Training1m2
Training5m2
Training15m2
Training30m2
Training1h2
Research1m1
Research5m1
Research15m1
Research30m1
Research1h1
Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.