Light Galley
Fast swarm: ×1.5 damage against Heavy Warships.
- Cost per unit
3,000 Wood
600 Metal
300 Food
- Base training
- 10m
- Cargo
- 250
- Armor ignored
- 0%

On this page
Role and stats #
Fast swarm: ×1.5 damage against Heavy Warships. These are base stats before researched bonuses.
- Role
- Fast swarm: ×1.5 damage against Heavy Warships.
- Branch
- Navy
- Recruit at
- Navy level 1
- Cost per unit
3,000 Wood,
600 Metal,
300 Food
- Base training
- 10m
- Health / Armor / Damage
- 500 / 15 / 40
- Counters
- ×1.5 versus Heavy Warship
- Armor ignored
- 0%
- PvP cargo capacity
- 250
Recruitment unlock: No separate unlock research. Navy details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 1 | 10m | −0% |
| 2 | 9m 48s | −2% |
| 3 | 9m 36s | −4% |
| 4 | 9m 24s | −6% |
| 5 | 9m 12s | −8% |
| 6 | 9m | −10% |
| 7 | 8m 48s | −12% |
| 8 | 8m 36s | −14% |
| 9 | 8m 24s | −16% |
| 10 | 8m 12s | −18% |
| 11 | 8m | −20% |
| 12 | 7m 48s | −22% |
| 13 | 7m 36s | −24% |
| 14 | 7m 24s | −26% |
| 15 | 7m 12s | −28% |
| 16 | 7m | −30% |
| 17 | 6m 48s | −32% |
| 18 | 6m 36s | −34% |
| 19 | 6m 24s | −36% |
| 20 | 6m 12s | −38% |
| 21 | 6m | −40% |
| 22 | 5m 48s | −42% |
| 23 | 5m 36s | −44% |
| 24 | 5m 24s | −46% |
| 25 | 5m 12s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
| Upgrade | Stat | Rank bonus | Resulting Regular stat | University | Extra facility gate | Crystal cost | Time | Prerequisite |
|---|---|---|---|---|---|---|---|---|
| Hull Reinforcement I | Health | +5% total | 525 | 3 | Navy lv 1 | 50 | 30m | None |
| Hull Reinforcement II | Health | +10% total | 550 | 7 | Navy lv 1 | 200 | 2h | Hull Reinforcement I |
| Hull Reinforcement III | Health | +15% total | 575 | 12 | Navy lv 1 | 1,200 | 4h 30m | Hull Reinforcement II, Veteran |
| Hull Reinforcement IV | Health | +20% total | 600 | 18 | Navy lv 1 | 4,550 | 8h | Hull Reinforcement III |
| Hull Reinforcement V | Health | +25% total | 625 | 25 | Navy lv 1 | 13,600 | 12h 30m | Hull Reinforcement IV, Elite |
| Bronze Plating I | Armor | +5% total | 15.75 | 3 | Navy lv 1 | 50 | 30m | None |
| Bronze Plating II | Armor | +10% total | 16.5 | 7 | Navy lv 1 | 200 | 2h | Bronze Plating I |
| Bronze Plating III | Armor | +15% total | 17.25 | 12 | Navy lv 1 | 1,200 | 4h 30m | Bronze Plating II, Veteran |
| Bronze Plating IV | Armor | +20% total | 18 | 18 | Navy lv 1 | 4,550 | 8h | Bronze Plating III |
| Bronze Plating V | Armor | +25% total | 18.75 | 25 | Navy lv 1 | 13,600 | 12h 30m | Bronze Plating IV, Elite |
| Naval Armaments I | Damage | +5% total | 42 | 3 | Navy lv 1 | 50 | 30m | None |
| Naval Armaments II | Damage | +10% total | 44 | 7 | Navy lv 1 | 200 | 2h | Naval Armaments I |
| Naval Armaments III | Damage | +15% total | 46 | 12 | Navy lv 1 | 1,200 | 4h 30m | Naval Armaments II, Veteran |
| Naval Armaments IV | Damage | +20% total | 48 | 18 | Navy lv 1 | 4,550 | 8h | Naval Armaments III |
| Naval Armaments V | Damage | +25% total | 50 | 25 | Navy lv 1 | 13,600 | 12h 30m | Naval Armaments IV, Elite |
Veteran and Elite improvements #
Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.
| Conversion | Facility level | Rank research | University | Research Crystals | Research time | Research prerequisites | Conversion cost / unit |
|---|---|---|---|---|---|---|---|
| Regular → Veteran | 10 | Veteran | 7 | 200 | 2h | Hull Reinforcement II, Bronze Plating II, Naval Armaments II | |
| Veteran → Elite | 18 | Elite | 18 | 4,550 | 8h | Hull Reinforcement IV, Bronze Plating IV, Naval Armaments IV, Veteran |
| Equipment | Stat research | Health | Armor | Damage |
|---|---|---|---|---|
| Regular | No stat research | 500 | 15 | 40 |
| Regular | All three stat tracks rank V | 625 | 18.75 | 50 |
| Veteran | No stat research | 500 | 18 | 48 |
| Veteran | All three stat tracks rank V | 625 | 21.75 | 58 |
| Elite | No stat research | 500 | 21 | 56 |
| Elite | All three stat tracks rank V | 625 | 24.75 | 66 |
| Facility level | Regular → Veteran / unit | Veteran → Elite / unit |
|---|---|---|
| 10 | 4m 6s | Requires level 18 |
| 11 | 4m | Requires level 18 |
| 12 | 3m 54s | Requires level 18 |
| 13 | 3m 48s | Requires level 18 |
| 14 | 3m 42s | Requires level 18 |
| 15 | 3m 36s | Requires level 18 |
| 16 | 3m 30s | Requires level 18 |
| 17 | 3m 24s | Requires level 18 |
| 18 | 3m 18s | 4m 57s |
| 19 | 3m 12s | 4m 48s |
| 20 | 3m 6s | 4m 39s |
| 21 | 3m | 4m 30s |
| 22 | 2m 54s | 4m 21s |
| 23 | 2m 48s | 4m 12s |
| 24 | 2m 42s | 4m 3s |
| 25 | 2m 36s | 3m 54s |
Learn the system #
Planning an army? Add Light Galley to the Army Planner to total costs, training time and cargo for a whole force.



