Heavy Warship
Heavy combat: ×1.5 damage against Triremes.
- Cost per unit
16,406 Wood
3,281 Metal
1,312 Food
- Base training
- 35m
- Cargo
- 1,250
- Armor ignored
- 0%

On this page
Role and stats #
Heavy combat: ×1.5 damage against Triremes. These are base stats before researched bonuses.
- Role
- Heavy combat: ×1.5 damage against Triremes.
- Branch
- Navy
- Recruit at
- Navy level 18
- Cost per unit
16,406 Wood,
3,281 Metal,
1,312 Food
- Base training
- 35m
- Health / Armor / Damage
- 3,000 / 65 / 220
- Counters
- ×1.5 versus Trireme
- Armor ignored
- 0%
- PvP cargo capacity
- 1,250
Recruitment unlock: Heavy Warship Architecture: University level 18, 32,400 Crystals, 54h. Navy details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 18 | 23m 6s | −34% |
| 19 | 22m 24s | −36% |
| 20 | 21m 42s | −38% |
| 21 | 21m | −40% |
| 22 | 20m 18s | −42% |
| 23 | 19m 36s | −44% |
| 24 | 18m 54s | −46% |
| 25 | 18m 12s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
| Upgrade | Stat | Rank bonus | Resulting Regular stat | University | Extra facility gate | Crystal cost | Time | Prerequisite |
|---|---|---|---|---|---|---|---|---|
| Hull Reinforcement I | Health | +5% total | 3,150 | 18 | Navy lv 1 | 350 | 30m | Heavy Warship Architecture |
| Hull Reinforcement II | Health | +10% total | 3,300 | 18 | Navy lv 1 | 1,200 | 2h | Heavy Warship Architecture, Hull Reinforcement I |
| Hull Reinforcement III | Health | +15% total | 3,450 | 18 | Navy lv 1 | 2,600 | 4h 30m | Heavy Warship Architecture, Hull Reinforcement II, Veteran |
| Hull Reinforcement IV | Health | +20% total | 3,600 | 18 | Navy lv 1 | 4,550 | 8h | Heavy Warship Architecture, Hull Reinforcement III |
| Hull Reinforcement V | Health | +25% total | 3,750 | 25 | Navy lv 1 | 13,600 | 12h 30m | Heavy Warship Architecture, Hull Reinforcement IV, Elite |
| Bronze Plating I | Armor | +5% total | 68.25 | 18 | Navy lv 1 | 350 | 30m | Heavy Warship Architecture |
| Bronze Plating II | Armor | +10% total | 71.5 | 18 | Navy lv 1 | 1,200 | 2h | Heavy Warship Architecture, Bronze Plating I |
| Bronze Plating III | Armor | +15% total | 74.75 | 18 | Navy lv 1 | 2,600 | 4h 30m | Heavy Warship Architecture, Bronze Plating II, Veteran |
| Bronze Plating IV | Armor | +20% total | 78 | 18 | Navy lv 1 | 4,550 | 8h | Heavy Warship Architecture, Bronze Plating III |
| Bronze Plating V | Armor | +25% total | 81.25 | 25 | Navy lv 1 | 13,600 | 12h 30m | Heavy Warship Architecture, Bronze Plating IV, Elite |
| Naval Armaments I | Damage | +5% total | 231 | 18 | Navy lv 1 | 350 | 30m | Heavy Warship Architecture |
| Naval Armaments II | Damage | +10% total | 242 | 18 | Navy lv 1 | 1,200 | 2h | Heavy Warship Architecture, Naval Armaments I |
| Naval Armaments III | Damage | +15% total | 253 | 18 | Navy lv 1 | 2,600 | 4h 30m | Heavy Warship Architecture, Naval Armaments II, Veteran |
| Naval Armaments IV | Damage | +20% total | 264 | 18 | Navy lv 1 | 4,550 | 8h | Heavy Warship Architecture, Naval Armaments III |
| Naval Armaments V | Damage | +25% total | 275 | 25 | Navy lv 1 | 13,600 | 12h 30m | Heavy Warship Architecture, Naval Armaments IV, Elite |
Veteran and Elite improvements #
Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.
| Conversion | Facility level | Rank research | University | Research Crystals | Research time | Research prerequisites | Conversion cost / unit |
|---|---|---|---|---|---|---|---|
| Regular → Veteran | 10 | Veteran | 18 | 1,200 | 2h | Hull Reinforcement II, Bronze Plating II, Naval Armaments II | |
| Veteran → Elite | 18 | Elite | 18 | 4,550 | 8h | Hull Reinforcement IV, Bronze Plating IV, Naval Armaments IV, Veteran |
| Equipment | Stat research | Health | Armor | Damage |
|---|---|---|---|---|
| Regular | No stat research | 3,000 | 65 | 220 |
| Regular | All three stat tracks rank V | 3,750 | 81.25 | 275 |
| Veteran | No stat research | 3,000 | 78 | 264 |
| Veteran | All three stat tracks rank V | 3,750 | 94.25 | 319 |
| Elite | No stat research | 3,000 | 91 | 308 |
| Elite | All three stat tracks rank V | 3,750 | 107.25 | 363 |
| Facility level | Regular → Veteran / unit | Veteran → Elite / unit |
|---|---|---|
| 10 | 14m 21s | Requires level 18 |
| 11 | 14m | Requires level 18 |
| 12 | 13m 39s | Requires level 18 |
| 13 | 13m 18s | Requires level 18 |
| 14 | 12m 57s | Requires level 18 |
| 15 | 12m 36s | Requires level 18 |
| 16 | 12m 15s | Requires level 18 |
| 17 | 11m 54s | Requires level 18 |
| 18 | 11m 33s | 17m 19.5s |
| 19 | 11m 12s | 16m 48s |
| 20 | 10m 51s | 16m 16.5s |
| 21 | 10m 30s | 15m 45s |
| 22 | 10m 9s | 15m 13.5s |
| 23 | 9m 48s | 14m 42s |
| 24 | 9m 27s | 14m 10.5s |
| 25 | 9m 6s | 13m 39s |
Learn the system #
Planning an army? Add Heavy Warship to the Army Planner to total costs, training time and cargo for a whole force.



