RangedArchery Range · level 21

Longbowman

×1.75 damage against infantry

Health
105
Armor
10
Damage
40
Cost per unit
540 Food135 Wood76 Metal
Base training
8m
Cargo
15
Armor ignored
0%
Longbowman artwork
On this page
  1. Role and stats
  2. Training at each facility level
  3. Every research upgrade
  4. Veteran and Elite improvements
  5. Learn the system

Role and stats #

×1.75 damage against infantry. These are base stats before researched bonuses.

Role
×1.75 damage against infantry
Branch
Ranged
Recruit at
Archery Range level 21
Cost per unit
540 Food, 135 Wood, 76 Metal
Base training
8m
Health / Armor / Damage
105 / 10 / 40
Counters
×1.75 versus infantry
Armor ignored
0%
PvP cargo capacity
15

Recruitment unlock: Master Bowmanship: University level 21, 197,150 Crystals, 73h 30m. Archery Range details.

Training at each facility level #

One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.

Longbowman training times, before VIP
Facility levelTime per unitChange from base
214m 48s−40%
224m 38.4s−42%
234m 28.8s−44%
244m 19.2s−46%
254m 9.6s−48%

Every research upgrade #

Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.

Longbowman individual research projects
UpgradeStatRank bonusResulting Regular statUniversityExtra facility gateCrystal costTimePrerequisite
Health IHealth+5% total110.2521None10030mMaster Bowmanship
Health IIHealth+10% total115.521None5502hMaster Bowmanship, Health I
Health IIIHealth+15% total120.7521None1,9004h 30mMaster Bowmanship, Health II, Veteran
Health IVHealth+20% total12621None5,8008hMaster Bowmanship, Health III
Health VHealth+25% total131.2525None15,45012h 30mMaster Bowmanship, Health IV, Elite
Armor IArmor+5% total10.521None10030mMaster Bowmanship
Armor IIArmor+10% total1121None5502hMaster Bowmanship, Armor I
Armor IIIArmor+15% total11.521None1,9004h 30mMaster Bowmanship, Armor II, Veteran
Armor IVArmor+20% total1221None5,8008hMaster Bowmanship, Armor III
Armor VArmor+25% total12.525None15,45012h 30mMaster Bowmanship, Armor IV, Elite
Damage IDamage+5% total4221None10030mMaster Bowmanship
Damage IIDamage+10% total4421None5502hMaster Bowmanship, Damage I
Damage IIIDamage+15% total4621None1,9004h 30mMaster Bowmanship, Damage II, Veteran
Damage IVDamage+20% total4821None5,8008hMaster Bowmanship, Damage III
Damage VDamage+25% total5025None15,45012h 30mMaster Bowmanship, Damage IV, Elite

Veteran and Elite improvements #

Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.

Longbowman equipment unlocks and conversion costs
ConversionFacility levelRank researchUniversityResearch CrystalsResearch timeResearch prerequisitesConversion cost / unit
Regular → Veteran10Veteran215502hHealth II, Armor II, Damage II751 Metal, 270 Food
Veteran → Elite18Elite215,8008hHealth IV, Armor IV, Damage IV, Veteran1,127 Metal, 405 Food
Longbowman Regular, Veteran, and Elite stats
EquipmentStat researchHealthArmorDamage
RegularNo stat research1051040
RegularAll three stat tracks rank V131.2512.550
VeteranNo stat research1051248
VeteranAll three stat tracks rank V131.2514.558
EliteNo stat research1051456
EliteAll three stat tracks rank V131.2516.566
Longbowman improvement times before active VIP
Facility levelRegular → Veteran / unitVeteran → Elite / unit
103m 16.8sRequires level 18
113m 12sRequires level 18
123m 7.2sRequires level 18
133m 2.4sRequires level 18
142m 57.6sRequires level 18
152m 52.8sRequires level 18
162m 48sRequires level 18
172m 43.2sRequires level 18
182m 38.4s3m 57.6s
192m 33.6s3m 50.4s
202m 28.8s3m 43.2s
212m 24s3m 36s
222m 19.2s3m 28.8s
232m 14.4s3m 21.6s
242m 9.6s3m 14.4s
252m 4.8s3m 7.2s

Learn the system #

Planning an army? Add Longbowman to the Army Planner to total costs, training time and cargo for a whole force.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.