Prince
Royal commander: targeted last; survives victories. A winning player land attack reduces morale by 25 points; capture consumes one Prince.
- Cost per unit
100,000 Food
50,000 Wood
25,000 Metal
- Base training
- 12h
- Cargo
- 0
- Armor ignored
- 0%

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Role and stats #
Royal commander: targeted last; survives victories. A winning player land attack reduces morale by 25 points; capture consumes one Prince. These are base stats before researched bonuses.
- Role
- Royal commander: targeted last; survives victories. A winning player land attack reduces morale by 25 points; capture consumes one Prince.
- Branch
- Infantry
- Recruit at
- Castle level 1
- Cost per unit
100,000 Food,
50,000 Wood,
25,000 Metal
- Base training
- 12h
- Health / Armor / Damage
- 100 / 5 / 10
- Counters
- No branch-specific counter multiplier
- Armor ignored
- 0%
- PvP cargo capacity
- 0
Princes are limited to five per account, including training and deployed. A surviving Prince is required for morale damage and conquest.
Recruitment unlock: No separate unlock research. Castle details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 1 | 12h | −0% |
| 2 | 11h 45m 36s | −2% |
| 3 | 11h 31m 12s | −4% |
| 4 | 11h 16m 48s | −6% |
| 5 | 11h 2m 24s | −8% |
| 6 | 10h 48m | −10% |
| 7 | 10h 33m 36s | −12% |
| 8 | 10h 19m 12s | −14% |
| 9 | 10h 4m 48s | −16% |
| 10 | 9h 50m 24s | −18% |
| 11 | 9h 36m | −20% |
| 12 | 9h 21m 36s | −22% |
| 13 | 9h 7m 12s | −24% |
| 14 | 8h 52m 48s | −26% |
| 15 | 8h 38m 24s | −28% |
| 16 | 8h 24m | −30% |
| 17 | 8h 9m 36s | −32% |
| 18 | 7h 55m 12s | −34% |
| 19 | 7h 40m 48s | −36% |
| 20 | 7h 26m 24s | −38% |
| 21 | 7h 12m | −40% |
| 22 | 6h 57m 36s | −42% |
| 23 | 6h 43m 12s | −44% |
| 24 | 6h 28m 48s | −46% |
| 25 | 6h 14m 24s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
This unit has no individual Health, Armor, or Damage research tracks in the current build.
Veteran and Elite improvements #
This unit has no Veteran or Elite equipment conversion.
Learn the system #
Planning an army? Add Prince to the Army Planner to total costs, training time and cargo for a whole force.



