RangedArchery Range · level 7

Composite Bowman

×1.5 damage against infantry

Health
110
Armor
10
Damage
28
Cost per unit
495 Food128 Wood30 Metal
Base training
4m
Cargo
15
Armor ignored
0%
Composite Bowman artwork
On this page
  1. Role and stats
  2. Training at each facility level
  3. Every research upgrade
  4. Veteran and Elite improvements
  5. Learn the system

Role and stats #

×1.5 damage against infantry. These are base stats before researched bonuses.

Role
×1.5 damage against infantry
Branch
Ranged
Recruit at
Archery Range level 7
Cost per unit
495 Food, 128 Wood, 30 Metal
Base training
4m
Health / Armor / Damage
110 / 10 / 28
Counters
×1.5 versus infantry
Armor ignored
0%
PvP cargo capacity
15

Recruitment unlock: Composite Bowcraft: University level 7, 6,450 Crystals, 8h 10m. Archery Range details.

Training at each facility level #

One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.

Composite Bowman training times, before VIP
Facility levelTime per unitChange from base
73m 31.2s−12%
83m 26.4s−14%
93m 21.6s−16%
103m 16.8s−18%
113m 12s−20%
123m 7.2s−22%
133m 2.4s−24%
142m 57.6s−26%
152m 52.8s−28%
162m 48s−30%
172m 43.2s−32%
182m 38.4s−34%
192m 33.6s−36%
202m 28.8s−38%
212m 24s−40%
222m 19.2s−42%
232m 14.4s−44%
242m 9.6s−46%
252m 4.8s−48%

Every research upgrade #

Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.

Composite Bowman individual research projects
UpgradeStatRank bonusResulting Regular statUniversityExtra facility gateCrystal costTimePrerequisite
Health IHealth+5% total115.57None10030mComposite Bowcraft
Health IIHealth+10% total1217None5502hComposite Bowcraft, Health I
Health IIIHealth+15% total126.512None1,9004h 30mComposite Bowcraft, Health II, Veteran
Health IVHealth+20% total13218None5,8008hComposite Bowcraft, Health III
Health VHealth+25% total137.525None15,45012h 30mComposite Bowcraft, Health IV, Elite
Armor IArmor+5% total10.57None10030mComposite Bowcraft
Armor IIArmor+10% total117None5502hComposite Bowcraft, Armor I
Armor IIIArmor+15% total11.512None1,9004h 30mComposite Bowcraft, Armor II, Veteran
Armor IVArmor+20% total1218None5,8008hComposite Bowcraft, Armor III
Armor VArmor+25% total12.525None15,45012h 30mComposite Bowcraft, Armor IV, Elite
Damage IDamage+5% total29.47None10030mComposite Bowcraft
Damage IIDamage+10% total30.87None5502hComposite Bowcraft, Damage I
Damage IIIDamage+15% total32.212None1,9004h 30mComposite Bowcraft, Damage II, Veteran
Damage IVDamage+20% total33.618None5,8008hComposite Bowcraft, Damage III
Damage VDamage+25% total3525None15,45012h 30mComposite Bowcraft, Damage IV, Elite

Veteran and Elite improvements #

Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.

Composite Bowman equipment unlocks and conversion costs
ConversionFacility levelRank researchUniversityResearch CrystalsResearch timeResearch prerequisitesConversion cost / unit
Regular → Veteran10Veteran75502hHealth II, Armor II, Damage II653 Metal, 248 Food
Veteran → Elite18Elite185,8008hHealth IV, Armor IV, Damage IV, Veteran980 Metal, 372 Food
Composite Bowman Regular, Veteran, and Elite stats
EquipmentStat researchHealthArmorDamage
RegularNo stat research1101028
RegularAll three stat tracks rank V137.512.535
VeteranNo stat research1101233.6
VeteranAll three stat tracks rank V137.514.540.6
EliteNo stat research1101439.2
EliteAll three stat tracks rank V137.516.546.2
Composite Bowman improvement times before active VIP
Facility levelRegular → Veteran / unitVeteran → Elite / unit
101m 38.4sRequires level 18
111m 36sRequires level 18
121m 33.6sRequires level 18
131m 31.2sRequires level 18
141m 28.8sRequires level 18
151m 26.4sRequires level 18
161m 24sRequires level 18
171m 21.6sRequires level 18
181m 19.2s1m 58.8s
191m 16.8s1m 55.2s
201m 14.4s1m 51.6s
211m 12s1m 48s
221m 9.6s1m 44.4s
231m 7.2s1m 40.8s
241m 4.8s1m 37.2s
251m 2.4s1m 33.6s

Learn the system #

Planning an army? Add Composite Bowman to the Army Planner to total costs, training time and cargo for a whole force.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.