A concealed scout watches a coastal village from a rocky ridge at twilight.
Concept illustration — not a gameplay screenshot.
Army & warGuide

Scouting missions

Use Scouts to estimate risk and learn about another player's village.

On this page
  1. Dispatch
  2. Chance and return
  3. Outcome
  4. Related pages

Dispatch #

Train the scouting-only Scout in the Barracks after its University unlock. Choose an eligible enemy village and send available Scouts. An account can have only one scouting mission away at a time; Scouts cannot join land or naval attacks or settlement parties.

Chance and return #

The estimated success chance rises with the number sent and falls with the target's buildings and combat troop count; it caps at 95%. The attempt resolves on arrival, but intelligence is not shown to the sender until the mission returns.

Outcome #

A successful report includes building levels, troops, available trading ships, stored resources including Crystals, and estimated raidable resources. Crystals are visible but not raidable. On failure, half the dispatched Scouts rounded up are lost and the target is notified. Scouting does not end new-player protection.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.