Ram
Durable wall breaker; ×3 vs Walls, ×0.25 vs troops
- Cost per unit
1,283 Food
960 Wood
766 Metal
- Base training
- 15m
- Cargo
- 100
- Armor ignored
- 0%

On this page
Role and stats #
Durable wall breaker; ×3 vs Walls, ×0.25 vs troops. These are base stats before researched bonuses.
- Role
- Durable wall breaker; ×3 vs Walls, ×0.25 vs troops
- Branch
- Siege
- Recruit at
- Siege Workshop level 10
- Cost per unit
1,283 Food,
960 Wood,
766 Metal
- Base training
- 15m
- Health / Armor / Damage
- 650 / 45 / 65
- Counters
- ×3 versus walls, ×0.25 versus troops
- Armor ignored
- 0%
- PvP cargo capacity
- 100
Recruitment unlock: Siege Foundations: University level 10, 17,050 Crystals, 16h 40m. Siege Workshop details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 10 | 12m 18s | −18% |
| 11 | 12m | −20% |
| 12 | 11m 42s | −22% |
| 13 | 11m 24s | −24% |
| 14 | 11m 6s | −26% |
| 15 | 10m 48s | −28% |
| 16 | 10m 30s | −30% |
| 17 | 10m 12s | −32% |
| 18 | 9m 54s | −34% |
| 19 | 9m 36s | −36% |
| 20 | 9m 18s | −38% |
| 21 | 9m | −40% |
| 22 | 8m 42s | −42% |
| 23 | 8m 24s | −44% |
| 24 | 8m 6s | −46% |
| 25 | 7m 48s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
| Upgrade | Stat | Rank bonus | Resulting Regular stat | University | Extra facility gate | Crystal cost | Time | Prerequisite |
|---|---|---|---|---|---|---|---|---|
| Health I | Health | +5% total | 682.5 | 10 | None | 150 | 30m | Siege Foundations |
| Health II | Health | +10% total | 715 | 10 | None | 700 | 2h | Siege Foundations, Health I |
| Health III | Health | +15% total | 747.5 | 12 | None | 2,550 | 4h 30m | Siege Foundations, Health II, Veteran |
| Health IV | Health | +20% total | 780 | 18 | None | 7,700 | 8h | Siege Foundations, Health III |
| Health V | Health | +25% total | 812.5 | 25 | None | 20,600 | 12h 30m | Siege Foundations, Health IV, Elite |
| Armor I | Armor | +5% total | 47.25 | 10 | None | 150 | 30m | Siege Foundations |
| Armor II | Armor | +10% total | 49.5 | 10 | None | 700 | 2h | Siege Foundations, Armor I |
| Armor III | Armor | +15% total | 51.75 | 12 | None | 2,550 | 4h 30m | Siege Foundations, Armor II, Veteran |
| Armor IV | Armor | +20% total | 54 | 18 | None | 7,700 | 8h | Siege Foundations, Armor III |
| Armor V | Armor | +25% total | 56.25 | 25 | None | 20,600 | 12h 30m | Siege Foundations, Armor IV, Elite |
| Damage I | Damage | +5% total | 68.25 | 10 | None | 150 | 30m | Siege Foundations |
| Damage II | Damage | +10% total | 71.5 | 10 | None | 700 | 2h | Siege Foundations, Damage I |
| Damage III | Damage | +15% total | 74.75 | 12 | None | 2,550 | 4h 30m | Siege Foundations, Damage II, Veteran |
| Damage IV | Damage | +20% total | 78 | 18 | None | 7,700 | 8h | Siege Foundations, Damage III |
| Damage V | Damage | +25% total | 81.25 | 25 | None | 20,600 | 12h 30m | Siege Foundations, Damage IV, Elite |
Veteran and Elite improvements #
Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.
| Conversion | Facility level | Rank research | University | Research Crystals | Research time | Research prerequisites | Conversion cost / unit |
|---|---|---|---|---|---|---|---|
| Regular → Veteran | 10 | Veteran | 10 | 700 | 2h | Health II, Armor II, Damage II | |
| Veteran → Elite | 18 | Elite | 18 | 7,700 | 8h | Health IV, Armor IV, Damage IV, Veteran |
| Equipment | Stat research | Health | Armor | Damage |
|---|---|---|---|---|
| Regular | No stat research | 650 | 45 | 65 |
| Regular | All three stat tracks rank V | 812.5 | 56.25 | 81.25 |
| Veteran | No stat research | 650 | 54 | 78 |
| Veteran | All three stat tracks rank V | 812.5 | 65.25 | 94.25 |
| Elite | No stat research | 650 | 63 | 91 |
| Elite | All three stat tracks rank V | 812.5 | 74.25 | 107.25 |
| Facility level | Regular → Veteran / unit | Veteran → Elite / unit |
|---|---|---|
| 10 | 6m 9s | Requires level 18 |
| 11 | 6m | Requires level 18 |
| 12 | 5m 51s | Requires level 18 |
| 13 | 5m 42s | Requires level 18 |
| 14 | 5m 33s | Requires level 18 |
| 15 | 5m 24s | Requires level 18 |
| 16 | 5m 15s | Requires level 18 |
| 17 | 5m 6s | Requires level 18 |
| 18 | 4m 57s | 7m 25.5s |
| 19 | 4m 48s | 7m 12s |
| 20 | 4m 39s | 6m 58.5s |
| 21 | 4m 30s | 6m 45s |
| 22 | 4m 21s | 6m 31.5s |
| 23 | 4m 12s | 6m 18s |
| 24 | 4m 3s | 6m 4.5s |
| 25 | 3m 54s | 5m 51s |
Learn the system #
Planning an army? Add Ram to the Army Planner to total costs, training time and cargo for a whole force.



