SiegeSiege Workshop · level 10

Ram

Durable wall breaker; ×3 vs Walls, ×0.25 vs troops

Health
650
Armor
45
Damage
65
Cost per unit
1,283 Food960 Wood766 Metal
Base training
15m
Cargo
100
Armor ignored
0%
Ram artwork
On this page
  1. Role and stats
  2. Training at each facility level
  3. Every research upgrade
  4. Veteran and Elite improvements
  5. Learn the system

Role and stats #

Durable wall breaker; ×3 vs Walls, ×0.25 vs troops. These are base stats before researched bonuses.

Role
Durable wall breaker; ×3 vs Walls, ×0.25 vs troops
Branch
Siege
Recruit at
Siege Workshop level 10
Cost per unit
1,283 Food, 960 Wood, 766 Metal
Base training
15m
Health / Armor / Damage
650 / 45 / 65
Counters
×3 versus walls, ×0.25 versus troops
Armor ignored
0%
PvP cargo capacity
100

Recruitment unlock: Siege Foundations: University level 10, 17,050 Crystals, 16h 40m. Siege Workshop details.

Training at each facility level #

One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.

Ram training times, before VIP
Facility levelTime per unitChange from base
1012m 18s−18%
1112m−20%
1211m 42s−22%
1311m 24s−24%
1411m 6s−26%
1510m 48s−28%
1610m 30s−30%
1710m 12s−32%
189m 54s−34%
199m 36s−36%
209m 18s−38%
219m−40%
228m 42s−42%
238m 24s−44%
248m 6s−46%
257m 48s−48%

Every research upgrade #

Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.

Ram individual research projects
UpgradeStatRank bonusResulting Regular statUniversityExtra facility gateCrystal costTimePrerequisite
Health IHealth+5% total682.510None15030mSiege Foundations
Health IIHealth+10% total71510None7002hSiege Foundations, Health I
Health IIIHealth+15% total747.512None2,5504h 30mSiege Foundations, Health II, Veteran
Health IVHealth+20% total78018None7,7008hSiege Foundations, Health III
Health VHealth+25% total812.525None20,60012h 30mSiege Foundations, Health IV, Elite
Armor IArmor+5% total47.2510None15030mSiege Foundations
Armor IIArmor+10% total49.510None7002hSiege Foundations, Armor I
Armor IIIArmor+15% total51.7512None2,5504h 30mSiege Foundations, Armor II, Veteran
Armor IVArmor+20% total5418None7,7008hSiege Foundations, Armor III
Armor VArmor+25% total56.2525None20,60012h 30mSiege Foundations, Armor IV, Elite
Damage IDamage+5% total68.2510None15030mSiege Foundations
Damage IIDamage+10% total71.510None7002hSiege Foundations, Damage I
Damage IIIDamage+15% total74.7512None2,5504h 30mSiege Foundations, Damage II, Veteran
Damage IVDamage+20% total7818None7,7008hSiege Foundations, Damage III
Damage VDamage+25% total81.2525None20,60012h 30mSiege Foundations, Damage IV, Elite

Veteran and Elite improvements #

Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.

Ram equipment unlocks and conversion costs
ConversionFacility levelRank researchUniversityResearch CrystalsResearch timeResearch prerequisitesConversion cost / unit
Regular → Veteran10Veteran107002hHealth II, Armor II, Damage II3,009 Metal, 642 Food
Veteran → Elite18Elite187,7008hHealth IV, Armor IV, Damage IV, Veteran4,514 Metal, 963 Food
Ram Regular, Veteran, and Elite stats
EquipmentStat researchHealthArmorDamage
RegularNo stat research6504565
RegularAll three stat tracks rank V812.556.2581.25
VeteranNo stat research6505478
VeteranAll three stat tracks rank V812.565.2594.25
EliteNo stat research6506391
EliteAll three stat tracks rank V812.574.25107.25
Ram improvement times before active VIP
Facility levelRegular → Veteran / unitVeteran → Elite / unit
106m 9sRequires level 18
116mRequires level 18
125m 51sRequires level 18
135m 42sRequires level 18
145m 33sRequires level 18
155m 24sRequires level 18
165m 15sRequires level 18
175m 6sRequires level 18
184m 57s7m 25.5s
194m 48s7m 12s
204m 39s6m 58.5s
214m 30s6m 45s
224m 21s6m 31.5s
234m 12s6m 18s
244m 3s6m 4.5s
253m 54s5m 51s

Learn the system #

Planning an army? Add Ram to the Army Planner to total costs, training time and cargo for a whole force.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.