NavyNavy · level 7Naval

Bireme

Anti-light escort: ×1.5 damage against Light Galleys.

Health
1,000
Armor
30
Damage
80
Cost per unit
5,806 Wood1,210 Metal484 Food
Base training
17m 30s
Cargo
500
Armor ignored
0%
Bireme artwork
On this page
  1. Role and stats
  2. Training at each facility level
  3. Every research upgrade
  4. Veteran and Elite improvements
  5. Learn the system

Role and stats #

Anti-light escort: ×1.5 damage against Light Galleys. These are base stats before researched bonuses.

Role
Anti-light escort: ×1.5 damage against Light Galleys.
Branch
Navy
Recruit at
Navy level 7
Cost per unit
5,806 Wood, 1,210 Metal, 484 Food
Base training
17m 30s
Health / Armor / Damage
1,000 / 30 / 80
Counters
×1.5 versus Light Galley
Armor ignored
0%
PvP cargo capacity
500

Recruitment unlock: Bireme Shipwrights: University level 7, 4,900 Crystals, 8h 10m. Navy details.

Training at each facility level #

One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.

Bireme training times, before VIP
Facility levelTime per unitChange from base
715m 24s−12%
815m 3s−14%
914m 42s−16%
1014m 21s−18%
1114m−20%
1213m 39s−22%
1313m 18s−24%
1412m 57s−26%
1512m 36s−28%
1612m 15s−30%
1711m 54s−32%
1811m 33s−34%
1911m 12s−36%
2010m 51s−38%
2110m 30s−40%
2210m 9s−42%
239m 48s−44%
249m 27s−46%
259m 6s−48%

Every research upgrade #

Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.

Bireme individual research projects
UpgradeStatRank bonusResulting Regular statUniversityExtra facility gateCrystal costTimePrerequisite
Hull Reinforcement IHealth+5% total1,0507Navy lv 110030mBireme Shipwrights
Hull Reinforcement IIHealth+10% total1,1007Navy lv 12002hBireme Shipwrights, Hull Reinforcement I
Hull Reinforcement IIIHealth+15% total1,15012Navy lv 11,2004h 30mBireme Shipwrights, Hull Reinforcement II, Veteran
Hull Reinforcement IVHealth+20% total1,20018Navy lv 14,5508hBireme Shipwrights, Hull Reinforcement III
Hull Reinforcement VHealth+25% total1,25025Navy lv 113,60012h 30mBireme Shipwrights, Hull Reinforcement IV, Elite
Bronze Plating IArmor+5% total31.57Navy lv 110030mBireme Shipwrights
Bronze Plating IIArmor+10% total337Navy lv 12002hBireme Shipwrights, Bronze Plating I
Bronze Plating IIIArmor+15% total34.512Navy lv 11,2004h 30mBireme Shipwrights, Bronze Plating II, Veteran
Bronze Plating IVArmor+20% total3618Navy lv 14,5508hBireme Shipwrights, Bronze Plating III
Bronze Plating VArmor+25% total37.525Navy lv 113,65012h 30mBireme Shipwrights, Bronze Plating IV, Elite
Naval Armaments IDamage+5% total847Navy lv 110030mBireme Shipwrights
Naval Armaments IIDamage+10% total887Navy lv 12002hBireme Shipwrights, Naval Armaments I
Naval Armaments IIIDamage+15% total9212Navy lv 11,2004h 30mBireme Shipwrights, Naval Armaments II, Veteran
Naval Armaments IVDamage+20% total9618Navy lv 14,5508hBireme Shipwrights, Naval Armaments III
Naval Armaments VDamage+25% total10025Navy lv 113,65012h 30mBireme Shipwrights, Naval Armaments IV, Elite

Veteran and Elite improvements #

Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.

Bireme equipment unlocks and conversion costs
ConversionFacility levelRank researchUniversityResearch CrystalsResearch timeResearch prerequisitesConversion cost / unit
Regular → Veteran10Veteran72002hHull Reinforcement II, Bronze Plating II, Naval Armaments II7,500 Metal, 242 Food
Veteran → Elite18Elite184,5508hHull Reinforcement IV, Bronze Plating IV, Naval Armaments IV, Veteran11,250 Metal, 363 Food
Bireme Regular, Veteran, and Elite stats
EquipmentStat researchHealthArmorDamage
RegularNo stat research1,0003080
RegularAll three stat tracks rank V1,25037.5100
VeteranNo stat research1,0003696
VeteranAll three stat tracks rank V1,25043.5116
EliteNo stat research1,00042112
EliteAll three stat tracks rank V1,25049.5132
Bireme improvement times before active VIP
Facility levelRegular → Veteran / unitVeteran → Elite / unit
107m 10.5sRequires level 18
117mRequires level 18
126m 49.5sRequires level 18
136m 39sRequires level 18
146m 28.5sRequires level 18
156m 18sRequires level 18
166m 7.5sRequires level 18
175m 57sRequires level 18
185m 46.5s8m 39.75s
195m 36s8m 24s
205m 25.5s8m 8.25s
215m 15s7m 52.5s
225m 4.5s7m 36.75s
234m 54s7m 21s
244m 43.5s7m 5.25s
254m 33s6m 49.5s

Learn the system #

Planning an army? Add Bireme to the Army Planner to total costs, training time and cargo for a whole force.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.