Bireme
Anti-light escort: ×1.5 damage against Light Galleys.
- Cost per unit
5,806 Wood
1,210 Metal
484 Food
- Base training
- 17m 30s
- Cargo
- 500
- Armor ignored
- 0%

On this page
Role and stats #
Anti-light escort: ×1.5 damage against Light Galleys. These are base stats before researched bonuses.
- Role
- Anti-light escort: ×1.5 damage against Light Galleys.
- Branch
- Navy
- Recruit at
- Navy level 7
- Cost per unit
5,806 Wood,
1,210 Metal,
484 Food
- Base training
- 17m 30s
- Health / Armor / Damage
- 1,000 / 30 / 80
- Counters
- ×1.5 versus Light Galley
- Armor ignored
- 0%
- PvP cargo capacity
- 500
Recruitment unlock: Bireme Shipwrights: University level 7, 4,900 Crystals, 8h 10m. Navy details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 7 | 15m 24s | −12% |
| 8 | 15m 3s | −14% |
| 9 | 14m 42s | −16% |
| 10 | 14m 21s | −18% |
| 11 | 14m | −20% |
| 12 | 13m 39s | −22% |
| 13 | 13m 18s | −24% |
| 14 | 12m 57s | −26% |
| 15 | 12m 36s | −28% |
| 16 | 12m 15s | −30% |
| 17 | 11m 54s | −32% |
| 18 | 11m 33s | −34% |
| 19 | 11m 12s | −36% |
| 20 | 10m 51s | −38% |
| 21 | 10m 30s | −40% |
| 22 | 10m 9s | −42% |
| 23 | 9m 48s | −44% |
| 24 | 9m 27s | −46% |
| 25 | 9m 6s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
| Upgrade | Stat | Rank bonus | Resulting Regular stat | University | Extra facility gate | Crystal cost | Time | Prerequisite |
|---|---|---|---|---|---|---|---|---|
| Hull Reinforcement I | Health | +5% total | 1,050 | 7 | Navy lv 1 | 100 | 30m | Bireme Shipwrights |
| Hull Reinforcement II | Health | +10% total | 1,100 | 7 | Navy lv 1 | 200 | 2h | Bireme Shipwrights, Hull Reinforcement I |
| Hull Reinforcement III | Health | +15% total | 1,150 | 12 | Navy lv 1 | 1,200 | 4h 30m | Bireme Shipwrights, Hull Reinforcement II, Veteran |
| Hull Reinforcement IV | Health | +20% total | 1,200 | 18 | Navy lv 1 | 4,550 | 8h | Bireme Shipwrights, Hull Reinforcement III |
| Hull Reinforcement V | Health | +25% total | 1,250 | 25 | Navy lv 1 | 13,600 | 12h 30m | Bireme Shipwrights, Hull Reinforcement IV, Elite |
| Bronze Plating I | Armor | +5% total | 31.5 | 7 | Navy lv 1 | 100 | 30m | Bireme Shipwrights |
| Bronze Plating II | Armor | +10% total | 33 | 7 | Navy lv 1 | 200 | 2h | Bireme Shipwrights, Bronze Plating I |
| Bronze Plating III | Armor | +15% total | 34.5 | 12 | Navy lv 1 | 1,200 | 4h 30m | Bireme Shipwrights, Bronze Plating II, Veteran |
| Bronze Plating IV | Armor | +20% total | 36 | 18 | Navy lv 1 | 4,550 | 8h | Bireme Shipwrights, Bronze Plating III |
| Bronze Plating V | Armor | +25% total | 37.5 | 25 | Navy lv 1 | 13,650 | 12h 30m | Bireme Shipwrights, Bronze Plating IV, Elite |
| Naval Armaments I | Damage | +5% total | 84 | 7 | Navy lv 1 | 100 | 30m | Bireme Shipwrights |
| Naval Armaments II | Damage | +10% total | 88 | 7 | Navy lv 1 | 200 | 2h | Bireme Shipwrights, Naval Armaments I |
| Naval Armaments III | Damage | +15% total | 92 | 12 | Navy lv 1 | 1,200 | 4h 30m | Bireme Shipwrights, Naval Armaments II, Veteran |
| Naval Armaments IV | Damage | +20% total | 96 | 18 | Navy lv 1 | 4,550 | 8h | Bireme Shipwrights, Naval Armaments III |
| Naval Armaments V | Damage | +25% total | 100 | 25 | Navy lv 1 | 13,650 | 12h 30m | Bireme Shipwrights, Naval Armaments IV, Elite |
Veteran and Elite improvements #
Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.
| Conversion | Facility level | Rank research | University | Research Crystals | Research time | Research prerequisites | Conversion cost / unit |
|---|---|---|---|---|---|---|---|
| Regular → Veteran | 10 | Veteran | 7 | 200 | 2h | Hull Reinforcement II, Bronze Plating II, Naval Armaments II | |
| Veteran → Elite | 18 | Elite | 18 | 4,550 | 8h | Hull Reinforcement IV, Bronze Plating IV, Naval Armaments IV, Veteran |
| Equipment | Stat research | Health | Armor | Damage |
|---|---|---|---|---|
| Regular | No stat research | 1,000 | 30 | 80 |
| Regular | All three stat tracks rank V | 1,250 | 37.5 | 100 |
| Veteran | No stat research | 1,000 | 36 | 96 |
| Veteran | All three stat tracks rank V | 1,250 | 43.5 | 116 |
| Elite | No stat research | 1,000 | 42 | 112 |
| Elite | All three stat tracks rank V | 1,250 | 49.5 | 132 |
| Facility level | Regular → Veteran / unit | Veteran → Elite / unit |
|---|---|---|
| 10 | 7m 10.5s | Requires level 18 |
| 11 | 7m | Requires level 18 |
| 12 | 6m 49.5s | Requires level 18 |
| 13 | 6m 39s | Requires level 18 |
| 14 | 6m 28.5s | Requires level 18 |
| 15 | 6m 18s | Requires level 18 |
| 16 | 6m 7.5s | Requires level 18 |
| 17 | 5m 57s | Requires level 18 |
| 18 | 5m 46.5s | 8m 39.75s |
| 19 | 5m 36s | 8m 24s |
| 20 | 5m 25.5s | 8m 8.25s |
| 21 | 5m 15s | 7m 52.5s |
| 22 | 5m 4.5s | 7m 36.75s |
| 23 | 4m 54s | 7m 21s |
| 24 | 4m 43.5s | 7m 5.25s |
| 25 | 4m 33s | 6m 49.5s |
Learn the system #
Planning an army? Add Bireme to the Army Planner to total costs, training time and cargo for a whole force.



