A scholar studies crystals, military equipment and engineering models in an ancient university hall.
Concept illustration — not a gameplay screenshot.
Army & warGuide

University & unit upgrades

Unlock new units and improve individual stats with permanent, account-wide research.

On this page
  1. Research gates
  2. Stat research and equipment research
  3. Exceptions
  4. All recruitment-unlock projects
  5. Equipment-unlock research
  6. Related pages

Research gates #

A project needs its listed University level and any named prerequisite research. Certain infantry or naval bonus projects also require Barracks or Navy level 1. Only one project runs at a time for the account; progress continues offline.

Stat research and equipment research #

Health, Armor, and Damage each have ranks I–V, with +5% per rank and a +25% maximum per stat. A higher rank needs the previous rank in that track; rank III also requires that unit's Veteran research, and rank V requires Elite research. Veteran and Elite projects unlock conversion of existing units in their production building, but researching them does not convert troops automatically. Individual unit pages list every project, price, time, gate, and resulting stat.

Exceptions #

The Prince and scouting-only Scout do not have the fifteen unit-stat projects used by researchable combat units. The Scout has its own unlock project.

All recruitment-unlock projects #

All recruitment-unlock projects
ProjectUniversityCrystalsBase timeResearch prerequisites
Spear Drills110010mNone
Sword Discipline41,7002h 40mNone
Pike Formations912,60013h 30mNone
Royal Guard Training18113,65054hNone
Bow Training39501h 30mNone
Composite Bowcraft76,4508h 10mNone
Crossbow Engineering1338,00028h 10mNone
Master Bowmanship21197,15073h 30mNone
Mounted Reconnaissance76,4508h 10mNone
Lance Tactics1229,50024hNone
Armored Cavalry Doctrine22233,60080h 40mNone
Siege Foundations1017,05016h 40mNone
Torsion Engineering1675,60042h 40mNone
Counterweight Engineering25374,850104h 10mNone
Bireme Shipwrights74,9008h 10mNone
Trireme Engineering1316,90028h 10mNone
Heavy Warship Architecture1832,40054hNone
Scouting51,5001hNone
Siege Galley Engineering1010,00016h 40mNone

Equipment-unlock research #

Veteran and Elite research is additional to the fifteen stat projects per eligible unit. Exact prices, times, prerequisite projects, and conversion costs are listed on each unit page.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.