Military25 levels

Archery Range

Trains ranged troops in sequential batches. One batch is active; extra batches wait in order, and units finish individually while offline.

Level 1
Training time −0%
Level 25
Training time −48%
Total cost, all levels
2,844,446 Wood2,062,225 Stone850,660 Metal
Total base build time
6d
Archery Range at its completed level-25 appearance
On this page
  1. What it does
  2. Every level
  3. Units and related rules

What it does #

Trains ranged troops in sequential batches. One batch is active; extra batches wait in order, and units finish individually while offline.

Advanced ranged units need University unlocks. Each level above 1 reduces base training time by 2%; active VIP may shorten it further.

The level table uses base values before VIP, active monument, and other conditional bonuses. A requirement is checked against the target level.

Every level #

Upgrade calculator

Total cost
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Total base time
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Needs at target
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Output at target
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Sums every level in the range using base build times (before VIP). Two builder slots let you run orders in parallel.

Archery Range levels 1–25
LevelRequirementBuild costBase timeOutput / bonus / unlock
1Hall lv 1160 Wood, 116 Stone1mTraining time −0%
2Hall lv 2229 Wood, 166 Stone1mTraining time −2%
3Hall lv 3328 Wood, 238 Stone2mTraining time −4%
4Hall lv 4468 Wood, 340 Stone4mTraining time −6%
5Hall lv 5670 Wood, 486 Stone7mTraining time −8%
6Hall lv 6957 Wood, 694 Stone13mTraining time −10%
7Hall lv 71,369 Wood, 992 Stone22mTraining time −12%
8Hall lv 81,957 Wood, 1,419 Stone34mTraining time −14%
9Hall lv 92,798 Wood, 2,029 Stone50mTraining time −16%
10Hall lv 104,001 Wood, 2,901 Stone, 1,201 Metal1h 11mTraining time −18%
11Hall lv 115,722 Wood, 4,148 Stone, 1,717 Metal1h 37mTraining time −20%
12Hall lv 128,182 Wood, 5,932 Stone, 2,455 Metal2h 8mTraining time −22%
13Hall lv 1311,700 Wood, 8,482 Stone, 3,510 Metal2h 46mTraining time −24%
14Hall lv 1416,730 Wood, 12,130 Stone, 5,019 Metal3h 31mTraining time −26%
15Hall lv 1523,924 Wood, 17,345 Stone, 7,178 Metal4h 24mTraining time −28%
16Hall lv 1634,211 Wood, 24,803 Stone, 10,264 Metal5h 24mTraining time −30%
17Hall lv 1748,922 Wood, 35,468 Stone, 14,677 Metal6h 33mTraining time −32%
18Hall lv 1869,958 Wood, 50,719 Stone, 20,988 Metal7h 51mTraining time −34%
19Hall lv 19100,039 Wood, 72,529 Stone, 30,012 Metal9h 19mTraining time −36%
20Hall lv 20143,056 Wood, 103,716 Stone, 42,917 Metal10h 58mTraining time −38%
21Hall lv 21204,570 Wood, 148,313 Stone, 61,371 Metal12h 47mTraining time −40%
22Hall lv 22292,535 Wood, 212,088 Stone, 87,761 Metal14h 47mTraining time −42%
23Hall lv 23418,325 Wood, 303,285 Stone, 125,498 Metal17hTraining time −44%
24Hall lv 24598,204 Wood, 433,698 Stone, 179,462 Metal19h 26mTraining time −46%
25Hall lv 25855,431 Wood, 620,188 Stone, 256,630 Metal22h 4mTraining time −48%
Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.