Civic25 levels

Warehouse

Wood, Food, Stone, Metal, and Crystals each have the capacity shown below. Without a Warehouse, capacity is 2,000 each; production pauses individually when that resource reaches its cap. Gems are account-wide, not a city producer.

Level 1
5,000 each; 1,000 protected
Level 25
1,500,000 each; 300,000 protected
Total cost, all levels
2,133,216 Wood1,493,257 Stone567,108 Metal
Total base build time
6d
Warehouse at its completed level-25 appearance
On this page
  1. What it does
  2. Every level
  3. Units and related rules

What it does #

Wood, Food, Stone, Metal, and Crystals each have the capacity shown below. Without a Warehouse, capacity is 2,000 each; production pauses individually when that resource reaches its cap. Gems are account-wide, not a city producer.

A built Warehouse protects up to 20% of capacity for each ordinary resource from player raids. Wood, Food, Stone, and Metal above that amount can be taken after a victorious attack, subject to cargo space; PvP does not steal Crystals or Gems.

The level table uses base values before VIP, active monument, and other conditional bonuses. A requirement is checked against the target level.

Every level #

Upgrade calculator

Total cost
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Total base time
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Needs at target
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Output at target
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Sums every level in the range using base build times (before VIP). Two builder slots let you run orders in parallel.

Warehouse levels 1–25
LevelRequirementBuild costBase timeOutput / bonus / unlock
1Hall lv 10 Wood, 0 Stone1m5,000 each; 1,000 protected
2Hall lv 2172 Wood, 121 Stone1m6,341 each; 1,268 protected
3Hall lv 3246 Wood, 172 Stone2m8,042 each; 1,608 protected
4Hall lv 4351 Wood, 246 Stone4m10,200 each; 2,040 protected
5Hall lv 5502 Wood, 352 Stone7m12,936 each; 2,587 protected
6Hall lv 6718 Wood, 503 Stone13m16,407 each; 3,281 protected
7Hall lv 71,027 Wood, 719 Stone22m20,808 each; 4,161 protected
8Hall lv 81,468 Wood, 1,028 Stone34m26,391 each; 5,278 protected
9Hall lv 92,099 Wood, 1,469 Stone50m33,471 each; 6,694 protected
10Hall lv 103,001 Wood, 2,101 Stone, 801 Metal1h 11m42,451 each; 8,490 protected
11Hall lv 114,291 Wood, 3,004 Stone, 1,145 Metal1h 37m53,839 each; 10,767 protected
12Hall lv 126,136 Wood, 4,296 Stone, 1,637 Metal2h 8m68,283 each; 13,656 protected
13Hall lv 138,775 Wood, 6,143 Stone, 2,340 Metal2h 46m86,602 each; 17,320 protected
14Hall lv 1412,548 Wood, 8,784 Stone, 3,346 Metal3h 31m109,835 each; 21,967 protected
15Hall lv 1517,943 Wood, 12,560 Stone, 4,785 Metal4h 24m139,302 each; 27,860 protected
16Hall lv 1625,658 Wood, 17,961 Stone, 6,843 Metal5h 24m176,673 each; 35,334 protected
17Hall lv 1736,691 Wood, 25,684 Stone, 9,785 Metal6h 33m224,070 each; 44,814 protected
18Hall lv 1852,468 Wood, 36,728 Stone, 13,992 Metal7h 51m284,182 each; 56,836 protected
19Hall lv 1975,030 Wood, 52,521 Stone, 20,008 Metal9h 19m360,421 each; 72,084 protected
20Hall lv 20107,292 Wood, 75,105 Stone, 28,612 Metal10h 58m457,113 each; 91,422 protected
21Hall lv 21153,428 Wood, 107,399 Stone, 40,914 Metal12h 47m579,745 each; 115,949 protected
22Hall lv 22219,401 Wood, 153,581 Stone, 58,507 Metal14h 47m735,277 each; 147,055 protected
23Hall lv 23313,744 Wood, 219,621 Stone, 83,665 Metal17h932,533 each; 186,506 protected
24Hall lv 24448,653 Wood, 314,057 Stone, 119,641 Metal19h 26m1,182,708 each; 236,541 protected
25Hall lv 25641,574 Wood, 449,102 Stone, 171,087 Metal22h 4m1,500,000 each; 300,000 protected
Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.