Light Cavalry
Light cavalry; ×1.5 damage against ranged
- Cost per unit
330 Food
68 Wood
106 Metal
- Base training
- 6m
- Cargo
- 50
- Armor ignored
- 0%

On this page
Role and stats #
Light cavalry; ×1.5 damage against ranged. These are base stats before researched bonuses.
- Role
- Light cavalry; ×1.5 damage against ranged
- Branch
- Cavalry
- Recruit at
- Barracks level 7
- Cost per unit
330 Food,
68 Wood,
106 Metal
- Base training
- 6m
- Health / Armor / Damage
- 110 / 10 / 14
- Counters
- ×1.5 versus ranged
- Armor ignored
- 0%
- PvP cargo capacity
- 50
Recruitment unlock: Mounted Reconnaissance: University level 7, 6,450 Crystals, 8h 10m. Barracks details.
Training at each facility level #
One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.
| Facility level | Time per unit | Change from base |
|---|---|---|
| 7 | 5m 16.8s | −12% |
| 8 | 5m 9.6s | −14% |
| 9 | 5m 2.4s | −16% |
| 10 | 4m 55.2s | −18% |
| 11 | 4m 48s | −20% |
| 12 | 4m 40.8s | −22% |
| 13 | 4m 33.6s | −24% |
| 14 | 4m 26.4s | −26% |
| 15 | 4m 19.2s | −28% |
| 16 | 4m 12s | −30% |
| 17 | 4m 4.8s | −32% |
| 18 | 3m 57.6s | −34% |
| 19 | 3m 50.4s | −36% |
| 20 | 3m 43.2s | −38% |
| 21 | 3m 36s | −40% |
| 22 | 3m 28.8s | −42% |
| 23 | 3m 21.6s | −44% |
| 24 | 3m 14.4s | −46% |
| 25 | 3m 7.2s | −48% |
Every research upgrade #
Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.
| Upgrade | Stat | Rank bonus | Resulting Regular stat | University | Extra facility gate | Crystal cost | Time | Prerequisite |
|---|---|---|---|---|---|---|---|---|
| Health I | Health | +5% total | 115.5 | 7 | None | 150 | 30m | Mounted Reconnaissance |
| Health II | Health | +10% total | 121 | 7 | None | 700 | 2h | Mounted Reconnaissance, Health I |
| Health III | Health | +15% total | 126.5 | 12 | None | 2,550 | 4h 30m | Mounted Reconnaissance, Health II, Veteran |
| Health IV | Health | +20% total | 132 | 18 | None | 7,700 | 8h | Mounted Reconnaissance, Health III |
| Health V | Health | +25% total | 137.5 | 25 | None | 20,600 | 12h 30m | Mounted Reconnaissance, Health IV, Elite |
| Armor I | Armor | +5% total | 10.5 | 7 | None | 150 | 30m | Mounted Reconnaissance |
| Armor II | Armor | +10% total | 11 | 7 | None | 700 | 2h | Mounted Reconnaissance, Armor I |
| Armor III | Armor | +15% total | 11.5 | 12 | None | 2,550 | 4h 30m | Mounted Reconnaissance, Armor II, Veteran |
| Armor IV | Armor | +20% total | 12 | 18 | None | 7,700 | 8h | Mounted Reconnaissance, Armor III |
| Armor V | Armor | +25% total | 12.5 | 25 | None | 20,600 | 12h 30m | Mounted Reconnaissance, Armor IV, Elite |
| Damage I | Damage | +5% total | 14.7 | 7 | None | 150 | 30m | Mounted Reconnaissance |
| Damage II | Damage | +10% total | 15.4 | 7 | None | 700 | 2h | Mounted Reconnaissance, Damage I |
| Damage III | Damage | +15% total | 16.1 | 12 | None | 2,550 | 4h 30m | Mounted Reconnaissance, Damage II, Veteran |
| Damage IV | Damage | +20% total | 16.8 | 18 | None | 7,700 | 8h | Mounted Reconnaissance, Damage III |
| Damage V | Damage | +25% total | 17.5 | 25 | None | 20,600 | 12h 30m | Mounted Reconnaissance, Damage IV, Elite |
Veteran and Elite improvements #
Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.
| Conversion | Facility level | Rank research | University | Research Crystals | Research time | Research prerequisites | Conversion cost / unit |
|---|---|---|---|---|---|---|---|
| Regular → Veteran | 10 | Veteran | 7 | 700 | 2h | Health II, Armor II, Damage II | |
| Veteran → Elite | 18 | Elite | 18 | 7,700 | 8h | Health IV, Armor IV, Damage IV, Veteran |
| Equipment | Stat research | Health | Armor | Damage |
|---|---|---|---|---|
| Regular | No stat research | 110 | 10 | 14 |
| Regular | All three stat tracks rank V | 137.5 | 12.5 | 17.5 |
| Veteran | No stat research | 110 | 12 | 16.8 |
| Veteran | All three stat tracks rank V | 137.5 | 14.5 | 20.3 |
| Elite | No stat research | 110 | 14 | 19.6 |
| Elite | All three stat tracks rank V | 137.5 | 16.5 | 23.1 |
| Facility level | Regular → Veteran / unit | Veteran → Elite / unit |
|---|---|---|
| 10 | 2m 27.6s | Requires level 18 |
| 11 | 2m 24s | Requires level 18 |
| 12 | 2m 20.4s | Requires level 18 |
| 13 | 2m 16.8s | Requires level 18 |
| 14 | 2m 13.2s | Requires level 18 |
| 15 | 2m 9.6s | Requires level 18 |
| 16 | 2m 6s | Requires level 18 |
| 17 | 2m 2.4s | Requires level 18 |
| 18 | 1m 58.8s | 2m 58.2s |
| 19 | 1m 55.2s | 2m 52.8s |
| 20 | 1m 51.6s | 2m 47.4s |
| 21 | 1m 48s | 2m 42s |
| 22 | 1m 44.4s | 2m 36.6s |
| 23 | 1m 40.8s | 2m 31.2s |
| 24 | 1m 37.2s | 2m 25.8s |
| 25 | 1m 33.6s | 2m 20.4s |
Learn the system #
Planning an army? Add Light Cavalry to the Army Planner to total costs, training time and cargo for a whole force.



