CavalryBarracks · level 7

Light Cavalry

Light cavalry; ×1.5 damage against ranged

Health
110
Armor
10
Damage
14
Cost per unit
330 Food68 Wood106 Metal
Base training
6m
Cargo
50
Armor ignored
0%
Light Cavalry artwork
On this page
  1. Role and stats
  2. Training at each facility level
  3. Every research upgrade
  4. Veteran and Elite improvements
  5. Learn the system

Role and stats #

Light cavalry; ×1.5 damage against ranged. These are base stats before researched bonuses.

Role
Light cavalry; ×1.5 damage against ranged
Branch
Cavalry
Recruit at
Barracks level 7
Cost per unit
330 Food, 68 Wood, 106 Metal
Base training
6m
Health / Armor / Damage
110 / 10 / 14
Counters
×1.5 versus ranged
Armor ignored
0%
PvP cargo capacity
50

Recruitment unlock: Mounted Reconnaissance: University level 7, 6,450 Crystals, 8h 10m. Barracks details.

Training at each facility level #

One batch is active per facility; additional batches wait in order. Times below are per unit, before active VIP; lower facility levels cannot recruit this unit.

Light Cavalry training times, before VIP
Facility levelTime per unitChange from base
75m 16.8s−12%
85m 9.6s−14%
95m 2.4s−16%
104m 55.2s−18%
114m 48s−20%
124m 40.8s−22%
134m 33.6s−24%
144m 26.4s−26%
154m 19.2s−28%
164m 12s−30%
174m 4.8s−32%
183m 57.6s−34%
193m 50.4s−36%
203m 43.2s−38%
213m 36s−40%
223m 28.8s−42%
233m 21.6s−44%
243m 14.4s−46%
253m 7.2s−48%

Every research upgrade #

Each rank gives another 5% to its own stat; ranks I–V total +25% per stat. Research is account-wide, permanent, and completes offline.

Light Cavalry individual research projects
UpgradeStatRank bonusResulting Regular statUniversityExtra facility gateCrystal costTimePrerequisite
Health IHealth+5% total115.57None15030mMounted Reconnaissance
Health IIHealth+10% total1217None7002hMounted Reconnaissance, Health I
Health IIIHealth+15% total126.512None2,5504h 30mMounted Reconnaissance, Health II, Veteran
Health IVHealth+20% total13218None7,7008hMounted Reconnaissance, Health III
Health VHealth+25% total137.525None20,60012h 30mMounted Reconnaissance, Health IV, Elite
Armor IArmor+5% total10.57None15030mMounted Reconnaissance
Armor IIArmor+10% total117None7002hMounted Reconnaissance, Armor I
Armor IIIArmor+15% total11.512None2,5504h 30mMounted Reconnaissance, Armor II, Veteran
Armor IVArmor+20% total1218None7,7008hMounted Reconnaissance, Armor III
Armor VArmor+25% total12.525None20,60012h 30mMounted Reconnaissance, Armor IV, Elite
Damage IDamage+5% total14.77None15030mMounted Reconnaissance
Damage IIDamage+10% total15.47None7002hMounted Reconnaissance, Damage I
Damage IIIDamage+15% total16.112None2,5504h 30mMounted Reconnaissance, Damage II, Veteran
Damage IVDamage+20% total16.818None7,7008hMounted Reconnaissance, Damage III
Damage VDamage+25% total17.525None20,60012h 30mMounted Reconnaissance, Damage IV, Elite

Veteran and Elite improvements #

Research the rank, then convert existing stationed units in their recruiting building. Conversion costs below are per unit, in addition to the one-time Crystal research cost. Veteran adds +20% base Armor and Damage; Elite adds +40%. Health is unaffected by equipment.

Light Cavalry equipment unlocks and conversion costs
ConversionFacility levelRank researchUniversityResearch CrystalsResearch timeResearch prerequisitesConversion cost / unit
Regular → Veteran10Veteran77002hHealth II, Armor II, Damage II504 Metal, 165 Food
Veteran → Elite18Elite187,7008hHealth IV, Armor IV, Damage IV, Veteran756 Metal, 248 Food
Light Cavalry Regular, Veteran, and Elite stats
EquipmentStat researchHealthArmorDamage
RegularNo stat research1101014
RegularAll three stat tracks rank V137.512.517.5
VeteranNo stat research1101216.8
VeteranAll three stat tracks rank V137.514.520.3
EliteNo stat research1101419.6
EliteAll three stat tracks rank V137.516.523.1
Light Cavalry improvement times before active VIP
Facility levelRegular → Veteran / unitVeteran → Elite / unit
102m 27.6sRequires level 18
112m 24sRequires level 18
122m 20.4sRequires level 18
132m 16.8sRequires level 18
142m 13.2sRequires level 18
152m 9.6sRequires level 18
162m 6sRequires level 18
172m 2.4sRequires level 18
181m 58.8s2m 58.2s
191m 55.2s2m 52.8s
201m 51.6s2m 47.4s
211m 48s2m 42s
221m 44.4s2m 36.6s
231m 40.8s2m 31.2s
241m 37.2s2m 25.8s
251m 33.6s2m 20.4s

Learn the system #

Planning an army? Add Light Cavalry to the Army Planner to total costs, training time and cargo for a whole force.

Rules reference. Values come from the game rules at revision 999310651f (snapshot e5f090b681, checked 5 October 2026). Base values exclude conditional bonuses such as VIP and active monuments. Numbers can change between playtest updates.