War council
Army Planner.
Choose a force and see what it costs, how long it takes to train, how hard it hits and how much it can carry home. Share the result with your alliance as a link.
Infantry
Infantry MilitiaBarracks 1 · 100 HP · 12 dmg
Infantry SpearmanBarracks 1 · 130 HP · 17 dmg
Infantry SwordsmanBarracks 4 · 170 HP · 25 dmg
Infantry PikemanBarracks 9 · 180 HP · 22 dmg
Infantry Heavy GuardBarracks 18 · 300 HP · 24 dmg
PrinceCastle 1 · 100 HP · 10 dmg
Ranged
Light ArcherArchery Range 3 · 80 HP · 19 dmg
Composite BowmanArchery Range 7 · 110 HP · 28 dmg
CrossbowmanArchery Range 13 · 120 HP · 33 dmg
LongbowmanArchery Range 21 · 105 HP · 40 dmg
Cavalry
Light CavalryBarracks 7 · 110 HP · 14 dmg
Cavalry LancerBarracks 12 · 220 HP · 36 dmg
Cavalry HeavyBarracks 22 · 360 HP · 45 dmg
ScoutBarracks 5 · 100 HP · 0 dmg · scouting only
Siege
Navy
Light GalleyNavy 1 · 500 HP · 40 dmg
BiremeNavy 7 · 1,000 HP · 80 dmg
TriremeNavy 13 · 1,800 HP · 140 dmg
Heavy WarshipNavy 18 · 3,000 HP · 220 dmg
Siege GalleyNavy 10 · 800 HP · 180 dmg
Uses base unit statistics from game revision 999310651f, before University research and Veteran/Elite equipment. Battles resolve in up to ten simultaneous rounds with armor, Walls and counters — see Attacks, battles & loot.